[project1dev] Re: non mana resource systems

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 9 Oct 2009 15:55:16 -0700

This made me laugh out loud.  Just sayin.

On Fri, Oct 9, 2009 at 11:04 AM, eric drewes <figarus@xxxxxxxxx> wrote:
> haha fire 1 is a "gateway" spell that leads to harder drugs ;) we could have
> a "war against mana" lulz
>
> On Fri, Oct 9, 2009 at 1:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> thats a pretty interesting idea Chris (:
>>
>> it's kinda like the drugs in fallout but its for magic.
>>
>> we could even introduce mana junkies into the world lol
>> On Fri, Oct 9, 2009 at 9:33 AM, Chris Sherman <cshermandesign@xxxxxxxxx>
>> wrote:
>>>
>>> What if mana was like an injection you took to amp up your character and
>>> it gave them the ability to use spells and you had to use more the higher
>>> the level you reached, kinda like it loses power the more often you use it.
>>> Or there could be a stronger version you couldn't use till your really
>>> "addicted" or it would kill you
>>>
>>> Sent from my BlackBerry
>>>
>>> ________________________________
>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>> Date: Fri, 9 Oct 2009 09:13:40 -0700
>>> To: <project1dev@xxxxxxxxxxxxx>
>>> Subject: [project1dev] Re: non mana resource systems
>>> 2 ideas here!
>>>
>>> #1 - have cooldown time on spells, if we are doing round time fighting i
>>> guess the coodown time would be in rounds.  When a spells roundtime is up,
>>> you can use it again.  Wisdom or some stat like that could decrease round
>>> time while increasing potency.  maybe also putting skillpoints into a
>>> specific spell could decrease RT while increasing potency, and/or there
>>> could be a specific skill for general RT decrease for magic.
>>>
>>> This could be extended to other non magic skills too (oh wait dont we
>>> already have an RT system?).  Basically there would be no mana, only RT.
>>>
>>> Maybe "uber" spells such as "meteo" type spells would have something like
>>> RT persistant across battles.  IE if you use it, you have to wait 50 turns
>>> to use it again and that might mean you wont get to use it for 5 more
>>> battles?
>>>
>>> #2 - mana regens over time?
>>>
>>> i forget what our health system is about...
>>>
>>> On Fri, Oct 9, 2009 at 9:09 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>
>>>> I generally dislike resource management (health and mana type systems)
>>>> in rpgs and would like to come up w/ a new system for magic like we did 
>>>> with
>>>> health... Any ideas?
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ________________________________
>>>> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>> Date: Fri, 9 Oct 2009 09:06:21 -0700
>>>> To: <project1dev@xxxxxxxxxxxxx>
>>>> Subject: [project1dev] Re: non mana resource systems
>>>> yeah sounds like what they did with WOW too
>>>>
>>>> rogues dont have mana - they have energy
>>>>
>>>> On Fri, Oct 9, 2009 at 8:55 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>>>
>>>>> I agree with Eric.
>>>>>
>>>>> It's basically a mana system with a potentially interesting way to
>>>>> cause regen.
>>>>>
>>>>> On Fri, Oct 9, 2009 at 6:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>> *it's just renamed, rather
>>>>>>
>>>>>> On Fri, Oct 9, 2009 at 9:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> it sounds like they have mana it just renamed... but we're not gonna
>>>>>>> have mana really at all i don't think, personally i hate it :P
>>>>>>>
>>>>>>> On Fri, Oct 9, 2009 at 8:18 AM, Chris Riccobono <crysalim@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> I was randomly reading stuff on Diablo 3 and I came across something
>>>>>>>> neat, I am curious of what you guys think (esp Alan/Eric/Kent)
>>>>>>>>
>>>>>>>> There isn't really gonna be mana in d3, but each class will have
>>>>>>>> something of their own to use for skills, like the barb has "fury"
>>>>>>>> which increases as you fight, and the wizard has something mana-like
>>>>>>>> but you have to use it quickly to get the most damage.
>>>>>>>>
>>>>>>>> it's from this link:
>>>>>>>>
>>>>>>>>
>>>>>>>> http://www.diii.net/blog/comments/jay-wilson-exclusive-non-mana-resource-systems/
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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