[project1dev] Re: new walkers

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 21:09:32 -0700

Hey that's great!

thanks for tellin me

On Sun, May 17, 2009 at 9:03 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Let me try to rephrase what Alan said.
>
> Hey Eric,
>
> I'm a sexy man beast. Check this out, 3 lines of code and our lives are 400
> times easier, btw, I fixed your kitchen appliances--no extra charge.
>
>
>
> Btw, thanks to your optimization I get 60 FPS.
>
>
> On Sun, May 17, 2009 at 11:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Eric,
>>
>> I noticed w/ the new walkers it takes a lil time to load the cave map now.
>>
>> Im gonna put it on my todo list to fix that.
>>
>> Right now whenever it loads up a model, it loads it from disk and stores
>> the data in ram even if it has it loaded before.
>>
>> i'll make it so if that model is already loaded it will just copy all the
>> data from ram over to a new model and it should work faster
>>
>
>

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