[project1dev] Re: neat document on player interaction

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 20 Feb 2010 12:56:40 -0500

Eric, we both know you and I are near the center, with only marginally
skewed depths of preferences. I think I enjoy killing slightly more, whereas
you're a little more of an explorer.

On Sat, Feb 20, 2010 at 10:35 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> although now that i've finished reading the entire article, i am less sure.
>  i don't really socialize for the sake of it, im not really big for small
> talk.  I would consider myself kind of a troll sometimes where i would
> interact w/ people for the sake of getting them to engage in some sort of
> verbal dispute (again, it was always in character and never meant to ruin
> the experience for people though, more just to get into a cool roleplaying
> experience.  Rorac is really really good at this too, we both basically
> played the villain/heel role like in professional wrestling ha).  Because I
> was always low level, i usually pulled out a useless weapon and would
> occasionally threaten people with it even though there was no way i could
> possibly back up my threats, it was funny because we would usually do this
> sort of trolling to random targets and i would actually say the socializers
> were the worst - if they knew they were stronger than us (or suspected they
> were, because i wore trash to make people underestimate me) they would
> seriously power trip and try to torment us, etc. with their magic.  It's
> also weird because most of the people that we tried to antagonize but that
> played along and made it a fun experience for everyone ended up being our
> friends and comrades.  Also, we would stick up the pawnshop but if someone
> was like "argh, i dont have as much money as i need" we would give it to
> them just to be nice without asking for anything in return.
> ummmm i am not sure where I would fit on the grid. :P
> On Sat, Feb 20, 2010 at 10:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> hey i didn't actually read the article because it was blocked at work, but
>> i would say im more a combo of explorer/socializer than anything else.  i
>> like fighting people but only if it is all in good fun, I don't really enjoy
>> it if I'm ruining the gaming experience for other people so I don't know how
>> much i could classify myself as a killer.  As far as "achiever" goes, in
>> gemstone my character had the bare minimum of equipment and i preferred to
>> use off the shelf stuff and i really enjoyed just kinda going on adventures
>> more than any real goal.
>> just thinking outloud, but the reason i enjoy these games is basically the
>> same reason I enjoy watching sports.  most of the time it is just "same old,
>> same old" but occasionally there is an opportunity for something totally
>> epic and amazing to happen, something completely unplanned where someone (in
>> video games... hopefully me or a comrade!) rises to a challenge and totally
>> dominates against the odds.  maybe it's combat, maybe its finding something
>> totally new and mysterious, but yeah, what i love is the unexpected magical
>> moments.  When I refer to "adventures" that's what i refer to, when a
>> seemingly simple journey (irl, or elsewhere) takes an unpredictable turn.
>> On Fri, Feb 19, 2010 at 9:39 PM, Ken and Karen McByrd-Bell <
>> kenandkaren777@xxxxxxxxx> wrote:
>>> to be fair, bob puts in plenty of work, but he likes to get his alloted
>>> 40 hours he he.

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