[project1dev] Re: my example map w/ alan's fixes

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 15 Jun 2009 14:49:31 -0400

sure, it can be used by asdf as an example or he can build off of it, it
really doesnt matter to me.  i was just learning the map editor and testing
out how the models looked/worked together

On Mon, Jun 15, 2009 at 2:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Would you like me to upload your tempmap when I check in next?
>
>
> On Mon, Jun 15, 2009 at 10:32 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> ah that is my bad, i renamed the fortune teller sign to not have a gap in
>> the name... its just katie's sign.
>>
>>
>> On Mon, Jun 15, 2009 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> you are correct Alan. It is not loading the FTSign
>>>
>>>
>>> On Mon, Jun 15, 2009 at 10:29 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> if thats happening check the error log
>>>>
>>>> it probably means a load model failed and it's using a bogus model id
>>>> for a rotation (which turns out to be the player's model id and thats why
>>>> hes flipped upside down)
>>>>   On Mon, Jun 15, 2009 at 10:24 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Does your player character walk around upside down when you play this
>>>>> map?
>>>>>
>>>>>
>>>>> On Mon, Jun 15, 2009 at 10:22 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> ah no problem. I thought I was the only one who worked on this instead
>>>>>> of working
>>>>>>
>>>>>>
>>>>>> On Mon, Jun 15, 2009 at 10:21 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> i am @ work and don't have access to tortoise
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Jun 15, 2009 at 1:19 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> It's ok to upload your progress via tortoise.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Jun 15, 2009 at 10:01 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> for the void map... (as me and chris discussed yesterday)
>>>>>>>>>
>>>>>>>>> still needs some work but once we see everything we can tell what
>>>>>>>>> needs to be tweaked/fixed visually
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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