I really like this idea too, it sounds great as the basis of our monster capture system thingy :) On Sat, Dec 19, 2009 at 10:12 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok so i had a really weird dream where i was with a bunch of other people > and we were running a dungeon, fighting a team of bad dudes etc. > > there was a character class that was a monster / animal breeder. > > How it worked was really bizzarre but i think it actually kind of works... > > you could trap an animal in the wild, but every animal was made up of 2 > components and you could swap them out in real time. When you combined 2 > animal components youd get either something that really existed or something > just really weird. > > like a house cat is part feral beast and part timid little animal, so when > combined with part of an ox, it made this crazy berzerker beast that charged > through the tunnels seeing red and fucking shit up. > > this guy said he took the feral part of a house cat and mixed it with part > of an eagle and it made this malicious rock (the flying kind) type creature > that carried him off hehe > > but yeah anyways, i was thinking it was kind of neat.... and possibly an > idea for a character class in our game? > > #1 - trap animals like you would in pokemon > #2 - each animal is made up of 2 components so you can swap components out > to make strange creatures > #3 - take them into battle without knowing their capabilities (kind of like > GAU when he would learn a monster attack on the veldt in FF3). Some of them > would be good fighters or healers, etc. some wouldnt do anything useful, > some of them might turn on you, some of them might do bizzare thigns like > carry you off to their nest, or if you take a specific animal to a specific > spot it might do something like sniff out gourmet mushrooms or something. > > I guess maybe there could be some books that had "recipes" about some > creatures, but a lot of them would be trial and error. > > The mechanic of combining components to get unknown creatures i think is > interesting, and since there would be a ton of different combinations, > there'd be a lot of variety in the kind of creatures you could have and what > their abilities were. > > what you guys think >