i agree, i was planning on having monster breeding/etc in the game so we can incorporate some of these awesome ideas in there :) cool dream too On Sat, Dec 19, 2009 at 2:01 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Fantastic idea. Sounds like something we could have a lot of fun with. > > On Sat, Dec 19, 2009 at 1:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > ok so i had a really weird dream where i was with a bunch of other people > > and we were running a dungeon, fighting a team of bad dudes etc. > > > > there was a character class that was a monster / animal breeder. > > > > How it worked was really bizzarre but i think it actually kind of > works... > > > > you could trap an animal in the wild, but every animal was made up of 2 > > components and you could swap them out in real time. When you combined 2 > > animal components youd get either something that really existed or > something > > just really weird. > > > > like a house cat is part feral beast and part timid little animal, so > when > > combined with part of an ox, it made this crazy berzerker beast that > charged > > through the tunnels seeing red and fucking shit up. > > > > this guy said he took the feral part of a house cat and mixed it with > part > > of an eagle and it made this malicious rock (the flying kind) type > creature > > that carried him off hehe > > > > but yeah anyways, i was thinking it was kind of neat.... and possibly an > > idea for a character class in our game? > > > > #1 - trap animals like you would in pokemon > > #2 - each animal is made up of 2 components so you can swap components > out > > to make strange creatures > > #3 - take them into battle without knowing their capabilities (kind of > like > > GAU when he would learn a monster attack on the veldt in FF3). Some of > them > > would be good fighters or healers, etc. some wouldnt do anything > useful, > > some of them might turn on you, some of them might do bizzare thigns like > > carry you off to their nest, or if you take a specific animal to a > specific > > spot it might do something like sniff out gourmet mushrooms or something. > > > > I guess maybe there could be some books that had "recipes" about some > > creatures, but a lot of them would be trial and error. > > > > The mechanic of combining components to get unknown creatures i think is > > interesting, and since there would be a ton of different combinations, > > there'd be a lot of variety in the kind of creatures you could have and > what > > their abilities were. > > > > what you guys think > > > >