[project1dev] Re: monster / animal breeding character class?

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 19 Dec 2009 14:41:08 -0500

i agree, i was planning on having monster breeding/etc in the game so we can
incorporate some of these awesome ideas in there :) cool dream too

On Sat, Dec 19, 2009 at 2:01 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Fantastic idea.  Sounds like something we could have a lot of fun with.
>
> On Sat, Dec 19, 2009 at 1:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > ok so i had a really weird dream where i was with a bunch of other people
> > and we were running a dungeon, fighting a team of bad dudes etc.
> >
> > there was a character class that was a monster / animal breeder.
> >
> > How it worked was really bizzarre but i think it actually kind of
> works...
> >
> > you could trap an animal in the wild, but every animal was made up of 2
> > components and you could swap them out in real time.  When you combined 2
> > animal components youd get either something that really existed or
> something
> > just really weird.
> >
> > like a house cat is part feral beast and part timid little animal, so
> when
> > combined with part of an ox, it made this crazy berzerker beast that
> charged
> > through the tunnels seeing red and fucking shit up.
> >
> > this guy said he took the feral part of a house cat and mixed it with
> part
> > of an eagle and it made this malicious rock (the flying kind) type
> creature
> > that carried him off hehe
> >
> > but yeah anyways, i was thinking it was kind of neat.... and possibly an
> > idea for a character class in our game?
> >
> > #1 - trap animals like you would in pokemon
> > #2 - each animal is made up of 2 components so you can swap components
> out
> > to make strange creatures
> > #3 - take them into battle without knowing their capabilities (kind of
> like
> > GAU when he would learn a monster attack on the veldt in FF3).  Some of
> them
> > would be good fighters or healers,  etc.  some wouldnt do anything
> useful,
> > some of them might turn on you, some of them might do bizzare thigns like
> > carry you off to their nest, or if you take a specific animal to a
> specific
> > spot it might do something like sniff out gourmet mushrooms or something.
> >
> > I guess maybe there could be some books that had "recipes" about some
> > creatures, but a lot of them would be trial and error.
> >
> > The mechanic of combining components to get unknown creatures i think is
> > interesting, and since there would be a ton of different combinations,
> > there'd be a lot of variety in the kind of creatures you could have and
> what
> > their abilities were.
> >
> > what you guys think
> >
>
>

Other related posts: