[project1dev] Re: monster / animal breeding character class?

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 19 Dec 2009 14:01:38 -0500

Fantastic idea.  Sounds like something we could have a lot of fun with.

On Sat, Dec 19, 2009 at 1:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> ok so i had a really weird dream where i was with a bunch of other people
> and we were running a dungeon, fighting a team of bad dudes etc.
>
> there was a character class that was a monster / animal breeder.
>
> How it worked was really bizzarre but i think it actually kind of works...
>
> you could trap an animal in the wild, but every animal was made up of 2
> components and you could swap them out in real time.  When you combined 2
> animal components youd get either something that really existed or something
> just really weird.
>
> like a house cat is part feral beast and part timid little animal, so when
> combined with part of an ox, it made this crazy berzerker beast that charged
> through the tunnels seeing red and fucking shit up.
>
> this guy said he took the feral part of a house cat and mixed it with part
> of an eagle and it made this malicious rock (the flying kind) type creature
> that carried him off hehe
>
> but yeah anyways, i was thinking it was kind of neat.... and possibly an
> idea for a character class in our game?
>
> #1 - trap animals like you would in pokemon
> #2 - each animal is made up of 2 components so you can swap components out
> to make strange creatures
> #3 - take them into battle without knowing their capabilities (kind of like
> GAU when he would learn a monster attack on the veldt in FF3).  Some of them
> would be good fighters or healers,  etc.  some wouldnt do anything useful,
> some of them might turn on you, some of them might do bizzare thigns like
> carry you off to their nest, or if you take a specific animal to a specific
> spot it might do something like sniff out gourmet mushrooms or something.
>
> I guess maybe there could be some books that had "recipes" about some
> creatures, but a lot of them would be trial and error.
>
> The mechanic of combining components to get unknown creatures i think is
> interesting, and since there would be a ton of different combinations,
> there'd be a lot of variety in the kind of creatures you could have and what
> their abilities were.
>
> what you guys think
>

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