ok cool (: On Thu, May 21, 2009 at 6:16 PM, eric drewes <figarus@xxxxxxxxx> wrote: > yeah this sounds like the perk/curse system i was talking about, the > empathy things sounds cool > > > On Thu, May 21, 2009 at 8:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Hey, had an idea for a character modifier... Empathy? >> >> basically if an allie gets a status ailment, there's some % chance that >> the character who has empathy will absorb it instead. >> >> Not sure if it would make sense for a small % chance (probably less %) >> that the person with empathy will also absorb damage for other team mates as >> well. >> >> I'm thinkin too it might be neat if there was a bunch of these modifiers - >> like we were planning - but maybe characters you find out in the world have >> these on them too. >> >> The chars that don't matter as much or have to be a specific type of >> character could have them randomly chosen too. >> >> Maybe also there's classifications of these guys like... >> >> #1 - common traits: each person gets N of these >> empathy, long jump, quick reflexes, luck, etc >> >> #2 - bad traits: each person gets N of these >> fear of ghosts, fear of dark, obsession, blah blah blah >> >> #3 - godly traits: maybe each person gets 1? >> low health uber attack chance, extreme luck, etc >> >> another random thought... maybe as you build your char you get X number of >> common traits, Y number of bad traits and Z number of godly traits, but you >> could take more bad traits for having more good trait points >> >> >> Tossing these ideas out in case they sound good or inspire other ideas but >> i'm not married to them (: >> > >