[project1dev] Re: modifiers?

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 18:29:02 -0700

ok cool (:
On Thu, May 21, 2009 at 6:16 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah this sounds like the perk/curse system i was talking about, the
> empathy things sounds cool
>
>
> On Thu, May 21, 2009 at 8:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey, had an idea for a character modifier... Empathy?
>>
>> basically if an allie gets a status ailment, there's some % chance that
>> the character who has empathy will absorb it instead.
>>
>> Not sure if it would make sense for a small % chance (probably less %)
>> that the person with empathy will also absorb damage for other team mates as
>> well.
>>
>> I'm thinkin too it might be neat if there was a bunch of these modifiers -
>> like we were planning - but maybe characters you find out in the world have
>> these on them too.
>>
>> The chars that don't matter as much or have to be a specific type of
>> character could have them randomly chosen too.
>>
>> Maybe also there's classifications of these guys like...
>>
>> #1 - common traits: each person gets N of these
>> empathy, long jump, quick reflexes, luck, etc
>>
>> #2 - bad traits: each person gets N of these
>> fear of ghosts, fear of dark, obsession, blah blah blah
>>
>> #3 - godly traits: maybe each person gets 1?
>> low health uber attack chance, extreme luck, etc
>>
>> another random thought... maybe as you build your char you get X number of
>> common traits, Y number of bad traits and Z number of godly traits, but you
>> could take more bad traits for having more good trait points
>>
>>
>> Tossing these ideas out in case they sound good or inspire other ideas but
>> i'm not married to them (:
>>
>
>

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