I hope I didn't come off like that when I talked yesterday Katie! That wasn't what I meant at all. To give you an example, I spent a while learning how to finely tune models in the editor today. That act alone took a while, and when I finally "clicked" with it, it didn't take much time to do the rest of the map. But the overall process took a lot of time. When I said it's more about knowing what or how to do things, that is what I meant. Figuring out how to do the next thing is the fun part, after all (for me) :) On Mon, Jun 15, 2009 at 1:21 PM, katie cook<ktmcook@xxxxxxxxx> wrote: > thanks Eric, that is good to hear everythings cool. I was like crap...What'd > I do now... =P they need models... > > sounds good on the additional help to pick up on the lagg =) > > --- On Mon, 6/15/09, eric drewes <figarus@xxxxxxxxx> wrote: > > From: eric drewes <figarus@xxxxxxxxx> > Subject: [project1dev] Re: milestone 2 status > To: project1dev@xxxxxxxxxxxxx > Date: Monday, June 15, 2009, 11:48 AM > > silly katie! > > everything is all good, don't worry! :) we've all been busy, work is totally > kicking my ass too lately so we're all in the same boat. i think you may > have been referring to my post in response to chris (asdf) where he was > saying that things were dragging because ppl didn't know what to do where i > said we know what to do, ppl just havent had the time/energy/etc to do it. > seriously everything is going well, so don't fret! :) > > also, i am bringing in another production 3d person to work on temp art and > some of the mass production stuff we need, i think it'll help a lot because > art is lagging but we're all professionals (you me and chris sherman) and > just havent had a ton of time for it lately - and 3d modeling is time > consuming! so yeah, that should help pick up the slack a little bit. > > don't get discouraged, i love your work and view your contributions as > incredibly valuable! > > On Mon, Jun 15, 2009 at 2:06 PM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >> I saw something in passing about the chair...is everything all good? Sorry >> if I have been hanging you guys up waiting for art. Work sometimes kicks my >> ass during the summer months...we start to get busier and people start >> becoming less patient and more irresponsible. =( >> >> --- On Sun, 6/14/09, figarus@xxxxxxxxx <figarus@xxxxxxxxx> wrote: >> >> From: figarus@xxxxxxxxx <figarus@xxxxxxxxx> >> Subject: [project1dev] Re: milestone 2 status >> To: project1dev@xxxxxxxxxxxxx >> Date: Sunday, June 14, 2009, 2:13 PM >> >> Chris- there was that blocky map I made to give the general gist of where >> things go with the models but I also have a map I built w/ the props (but >> didn't make correctly... Itd be a good way to get an idea of placement tho, >> ill send that when I get home) that should be everything you need for that. >> >> Alan- sounds good, re: hammering em out in line... >> >> Let's do it this way (puts on producer hat) - chris asdf can build the >> void map based on the above and he/kent can get the cool features like the >> spacy skybox and the floating puffballs in, while that is in progress ill >> build the oldman model and write the dialogue... Meanwhile in katie's lair >> deep in the carribean she can continue doing models for the tent so once we >> get the void built we can hit the tent running. >> >> Other things: nick and I will hammer out the things we need for the facets >> and temple stuff (where nick already pretty much has everything we need >> there) while I am at work and can't do models. Chris and elizabeth (the >> cyborg) can finalize the design on the temple beast... >> >> Am I missing anyone? :) >> >> Sent via BlackBerry from T-Mobile >> >> -----Original Message----- >> From: Chris Riccobono <crysalim@xxxxxxxxx> >> >> Date: Sun, 14 Jun 2009 14:01:54 >> To: <project1dev@xxxxxxxxxxxxx> >> Subject: [project1dev] Re: milestone 2 status >> >> >> Yeah, I kind of am. I was going to ask you, should I just put the >> chair in a mini map that connects from the tent? >> >> Eric, where are those brick models intended to go? I can lay those >> down if you give me a good idea of where :) >> >> On Sun, Jun 14, 2009 at 1:43 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote: >> > Heya Guys, >> > >> > I just want to make sure we are all on the same page about milestone 2. >> > Do I have this right? >> > >> > #1 - Chris R is building the maps for milestone 2. Are you out of >> > stuff to >> > build right now? >> > #2 - Eric and Katie are makin props right now for the map. Hey Eric do >> > you >> > have a list of props/other art that are going to be made? >> > #3 - Kent are you out of stuff to script? >> > #4 - on me currently I have bugs to fix and I want to make the editor >> > more >> > functional but i think we have all the features we need. Is that right? >> > >> > Hey also are these the map sections we'll need for this milestone? >> > >> > * The void part where the floating souls and the tent are >> > * inside of the tent >> > * a temple area with traps >> > * a room where you fight the temple beast >> >> > > >