[project1dev] Re: milestone 2 status

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 14 Jun 2009 15:01:31 -0700

That being said, I like when you do the status checks Alan, it helps
to get us all on the same page.  When we're all in sync, things can
flow a lot better.  I think the actual work to get things done isn't
as difficult as knowing how and where to work.

On Sun, Jun 14, 2009 at 2:56 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
> Yeah I agree, things aren't bad at all.
>
> Im of the mindset that any progress (even if it's a tiny tiny bit) as long
> as it's consistant will get us there.
>
> And FYI this status check/update wasnt to push anyone at all, we are
> doing better than ok, it was just to make sure we were all aimed in the
> right direction as we head there which we are deffinately aimed in a good
> direction now (:
>
> And when you first start up a game, there's a ton of overhead in the
> beginning to make the bulk of the engine, get a library of re-useable art,
> get the major design stuff worked out, and get the basic scripts (like the
> pathing and fleeing behaviors kent made) made up.
>
> So, it's slow going right now.  Alot of effort for not that much progress.
> but it will deffinately speed up and get easier before we know it (:
> On Sun, Jun 14, 2009 at 2:49 PM, <figarus@xxxxxxxxx> wrote:
>>
>> Well I think the only issue has been time more than anything, katie,
>> csherman and I have specific things to work on but haven't had the time we
>> wish we had :P basically the last couple weeks have had me inundated at work
>> and either away in seattle or babysitting 3 kids (ugh...) on the weekend,
>> chris asdf was in AZ, etc... So those are uncommon things that don't
>> normally happen that have held things back a bit.  Still I think we're in
>> good shape and progressing... Things will definitely be smoother :) but they
>> aren't bad
>> Sent via BlackBerry from T-Mobile
>>
>> -----Original Message-----
>> From: Chris Riccobono <crysalim@xxxxxxxxx>
>>
>> Date: Sun, 14 Jun 2009 14:34:14
>> To: <project1dev@xxxxxxxxxxxxx>
>> Subject: [project1dev] Re: milestone 2 status
>>
>>
>> I personally look forward to us having that kind of sync going on.  My
>> current view is this:
>>
>> Alan + Kent code/script stuff like they're reading each others minds,
>> Katie and Sherman come outta nowhere with badass art when they know
>> what to make, and Eric + Nick get down with awesome design when we
>> have a clear vision of what needs planned
>>
>> On Sun, Jun 14, 2009 at 2:29 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx> wrote:
>> > I think things are more finely controlled right now because we as a team
>> > are
>> > still figuring out work flow, and also this is a highly visible part of
>> > the
>> > game.
>> >
>> > As time goes on and we all are on the same page about how things should
>> > look
>> > and pitfalls to avoid, there will be less fine detail needed and it will
>> > be
>> > more like "build an ice palace" instead of laying out each room
>> > individually
>> > before we start building.
>> >
>> > I think though there will always be some specific areas (ie boss fight
>> > chambers and other things that are critical to the game and have a
>> > specific
>> > way they should look and feel) that will have the finer detailed design.
>> >
>> > That's my guess but we won't know til we are there hehe
>> >
>> > On Sun, Jun 14, 2009 at 2:24 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> > wrote:
>> >>
>> >> Good job Eric :D
>> >>
>> >> Yeah, I'm down with that.  I anticipate calling on Wurmz again for
>> >> skybox textures, he was thrilled to do those and is great at them.
>> >> That sound good?
>> >>
>> >> Also one more q on the map you built: do you mean you made a new
>> >> blueprint saying where you want the currently made models to go?  That
>> >> would be perfect.  Don't feel like you need to do that every time
>> >> though - I would be more than happy to just lay down things off the
>> >> top of my head (that's how the first part got done) and you just give
>> >> input on where you want stuff to go.
>> >>
>> >> Maybe when you get home we can talk in real time about what you would
>> >> like done with the new models?  I just went over them in Milkshape,
>> >> these are actually very good looking!
>> >>
>> >> On Sun, Jun 14, 2009 at 2:13 PM, <figarus@xxxxxxxxx> wrote:
>> >> > Chris- there was that blocky map I made to give the general gist of
>> >> > where things go with the models but I also have a map I built w/ the
>> >> > props
>> >> > (but didn't make correctly... Itd be a good way to get an idea of
>> >> > placement
>> >> > tho, ill send that when I get home) that should be everything you
>> >> > need for
>> >> > that.
>> >> >
>> >> > Alan- sounds good, re: hammering em out in line...
>> >> >
>> >> > Let's do it this way (puts on producer hat) - chris asdf can build
>> >> > the
>> >> > void map based on the above and he/kent can get the cool features
>> >> > like the
>> >> > spacy skybox and the floating puffballs in, while that is in progress
>> >> > ill
>> >> > build the oldman model and write the dialogue... Meanwhile in katie's
>> >> > lair
>> >> > deep in the carribean she can continue doing models for the tent so
>> >> > once we
>> >> > get the void built we can hit the tent running.
>> >> >
>> >> > Other things: nick and I will hammer out the things we need for the
>> >> > facets and temple stuff (where nick already pretty much has
>> >> > everything we
>> >> > need there) while I am at work and can't do models.  Chris and
>> >> > elizabeth
>> >> > (the cyborg) can finalize the design on the temple beast...
>> >> >
>> >> > Am I missing anyone? :)
>> >> >
>> >> > Sent via BlackBerry from T-Mobile
>> >> >
>> >> > -----Original Message-----
>> >> > From: Chris Riccobono <crysalim@xxxxxxxxx>
>> >> >
>> >> > Date: Sun, 14 Jun 2009 14:01:54
>> >> > To: <project1dev@xxxxxxxxxxxxx>
>> >> > Subject: [project1dev] Re: milestone 2 status
>> >> >
>> >> >
>> >> > Yeah, I kind of am.  I was going to ask you, should I just put the
>> >> > chair in a mini map that connects from the tent?
>> >> >
>> >> > Eric, where are those brick models intended to go?  I can lay those
>> >> > down if you give me a good idea of where :)
>> >> >
>> >> > On Sun, Jun 14, 2009 at 1:43 PM, Alan Wolfe<alan.wolfe@xxxxxxxxx>
>> >> > wrote:
>> >> >> Heya Guys,
>> >> >>
>> >> >> I just want to make sure we are all on the same page about milestone
>> >> >> 2.
>> >> >> Do I have this right?
>> >> >>
>> >> >> #1 - Chris R is building the maps for milestone 2.   Are you out of
>> >> >> stuff to
>> >> >> build right now?
>> >> >> #2 - Eric and Katie are makin props right now for the map.  Hey Eric
>> >> >> do
>> >> >> you
>> >> >> have a list of props/other art that are going to be made?
>> >> >> #3 - Kent are you out of stuff to script?
>> >> >> #4 - on me currently I have bugs to fix and I want to make the
>> >> >> editor
>> >> >> more
>> >> >> functional but i think we have all the features we need.  Is that
>> >> >> right?
>> >> >>
>> >> >> Hey also are these the map sections we'll need for this milestone?
>> >> >>
>> >> >> * The void part where the floating souls and the tent are
>> >> >> * inside of the tent
>> >> >> * a temple area with traps
>> >> >> * a room where you fight the temple beast
>> >> >
>> >> >
>> >>
>> >
>> >
>>
>
>

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