[project1dev] Re: massive wiki update

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 May 2009 16:19:12 -0700

Plus, I'm not really sure how to organize it

On Tue, May 5, 2009 at 4:18 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I totally agree with you but the information was tossed around so randomly
> i just collected it first. The second pass will be to minimize and make
> sense of the crap that's up there. My end goal is to have it for quick
> reference on our ideas
> On Tue, May 5, 2009 at 4:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> I havent checked it out yet, but i'd say we want to keep information on
>> the wiki minimal.
>> Too much crap up there and it will be too hard to figure out what is what.
>> Like instead of putting up whole convos just put up the conclusion.
>> like...
>> Handling Death
>> 1) When an npc dies, they can be recovered from any spirit node and are
>> still injured
>> 2) When all npc's and the player are dead, it loads the last save game
>> 3) When you visit spirit nodes it does an auto-save so if you die you'll
>> be taken back to the last spirit node you visited at very least.
>> Have that instead of the millions of lines of conversation it took to get
>> us there :P
>> less is more deffinately here, we want info to be short, concise, and easy
>> to find and understand (:
>> On Tue, May 5, 2009 at 4:06 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>> Ok, I went through all of my emails and compiled everything and posted it
>>> on the wiki. It's very disorganized and mostly copy n paste quotes. I hope
>>> Eric will go through most of what he said and clean it up. I'm hoping that
>>> everyone will update the wiki with stuff they think is important as we go so
>>> there won't need to be a massive update again. Anyone is welcome to move
>>> around any info as they see fit. My organizational system is inconsistant
>>> and hard to follow. Plus this is the first wiki I've ever tried to make.
>>> Feedback and criticizm is welcome

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