[project1dev] map stuff

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 22:35:52 -0400

ok, i beat the map! also i added a new temporary model for the walker... i
havent added animation or clothing/weapons to it yet though.  also i noticed
the walker either faces the correct way in battle or walking around, not
both! i wasn't sure how to fix that...

i am still getting workflow going for the art, its kinda crazy thus far and
i havent quite figured out how to get animation going efficiently and will
have to tackle that tomorrow.  just wanted to get the model checked in...
also still dealing with texture issues and milkshape :-\

as far as the game goes...

man its pretty tough, i really sweated it out against the boss but was able
to win, dodge the monsters the rest of the way, jump across the platform
(which was fucking cool btw) and escape!

some quick comments:

umm the walkers seem to run around sorta aimlessly which works for the
gameplay portion but doesnt seem to make sense why they'd run around like
that especially at the end when the freak out.  I realize that was mostly
just fooling around for the education and fun (the cave is perfect for
testing stuff like that)  but i think maybe a more realistic movement
pattern would be better longterm... maybe they could home in and follow you
if you got near them and they would chase you for awhile until they got
winded? that combined w/ less monsters would be really cool.  when i get
animation down i can make a winded animation to show them bent over and

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