Trash Compactor esque wall idea is a good alternative. I don't know about a shoulder cam because the game will not be optimized for that view. I would suggest avoiding it most of the time. On Thu, Jun 11, 2009 at 10:55 AM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote: > You totally know he owns copyrights on ceilings and floors of all types! > > Sent from my BlackBerry > > ------------------------------ > *From*: eric drewes > *Date*: Thu, 11 Jun 2009 13:42:00 -0400 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: lowering ceiling trap discussion > george lucas is too busy playing with his jar jar toys to care, and im sure > lowering ceilings/crushing walls have been used before he put it in those > movies :P haha (but maybe not!) > > ceiling lowering is better from a puzzle standpoint because we have 3 > puzzles for that room that need floor space to perform > > On Thu, Jun 11, 2009 at 1:37 PM, Chris Sherman > <cshermandesign@xxxxxxxxx>wrote: > >> What if instead of the ceiling lowering you have the walls come in. Either >> way George Lucas is gonna be pissed (ie indiana jones for the ceiling and >> star wars for the walls) >> >> Sent from my BlackBerry >> >> ------------------------------ >> *From*: Nick Klotz >> *Date*: Thu, 11 Jun 2009 12:30:56 -0500 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: lowering ceiling trap discussion >> You walk into the room, door closes behind you. The ceiling begins to >> lower. o.0 >> >> Haha, on a technical note.perhaps the ceiling should be mostly transparent >> so you can see objects within the room with minimal difficulty. Or the >> camera could be focused to a near over-the-shoulder style (possibly make a >> button that switches to 1st person for looking around (can't move while in >> 1st person)). >> >> >> >> On Thu, Jun 11, 2009 at 12:27 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> This discussion is open to everyone. How would you like lowering ceiling >>> trap to visually work? The game is overhead view so I'm not sure. >>> >> >> >