[project1dev] Re: lowering ceiling trap discussion

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Jun 2009 11:13:52 -0700

Trash Compactor esque wall idea is a good alternative.

I don't know about a shoulder cam because the game will not be optimized for
that view. I would suggest avoiding it most of the time.

On Thu, Jun 11, 2009 at 10:55 AM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> You totally know he owns copyrights on ceilings and floors of all types!
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: eric drewes
> *Date*: Thu, 11 Jun 2009 13:42:00 -0400
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: lowering ceiling trap discussion
> george lucas is too busy playing with his jar jar toys to care, and im sure
> lowering ceilings/crushing walls have been used before he put it in those
> movies :P haha (but maybe not!)
>
> ceiling lowering is better from a puzzle standpoint because we have 3
> puzzles for that room that need floor space to perform
>
> On Thu, Jun 11, 2009 at 1:37 PM, Chris Sherman 
> <cshermandesign@xxxxxxxxx>wrote:
>
>> What if instead of the ceiling lowering you have the walls come in. Either
>> way George Lucas is gonna be pissed (ie indiana jones for the ceiling and
>> star wars for the walls)
>>
>> Sent from my BlackBerry
>>
>> ------------------------------
>> *From*: Nick Klotz
>> *Date*: Thu, 11 Jun 2009 12:30:56 -0500
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: lowering ceiling trap discussion
>> You walk into the room, door closes behind you. The ceiling begins to
>> lower. o.0
>>
>> Haha, on a technical note.perhaps the ceiling should be mostly transparent
>> so you can see objects within the room with minimal difficulty.  Or the
>> camera could be focused to a near over-the-shoulder style (possibly make a
>> button that switches to 1st person for looking around (can't move while in
>> 1st person)).
>>
>>
>>
>> On Thu, Jun 11, 2009 at 12:27 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> This discussion is open to everyone. How would you like lowering ceiling
>>> trap to visually work? The game is overhead view so I'm not sure.
>>>
>>
>>
>

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