[project1dev] Re: lowering ceiling trap discussion

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 11 Jun 2009 14:30:56 -0700

What ever happened to Travis being a producer?

On Thu, Jun 11, 2009 at 2:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh ok cool
>
> we just gotta be careful of adding in major features while we are working
> on a milestone
>
> Idealy how it works is we plan out a bite sized chunk of the game that has
> an equal amount of art, tech, script, design, etc and then we mostly stick
> to the plan (but yeah, stuff will change from the plan as we make it of
> course).
>
> But all the major things should be figured out ahead of time otherwise it
> screws it all up :P
> On Thu, Jun 11, 2009 at 2:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> If I'm not mistaken we scrapped the slide idea for this milestone. We will
>> put it back in when we have those minigame abilities
>>
>>
>> On Thu, Jun 11, 2009 at 2:04 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>>  "Once friction is implemented it would be neat if you were dropped onto
>>> a giant slide."
>>>
>>> FYI this is the first ive heard about this and it's a major change.  We
>>> need to be better about figuring out major changes in advance cause talk is
>>> cheap, but coding takes time :/
>>>
>>>  On Thu, Jun 11, 2009 at 1:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> The three puzzles discussed and agreed are were this:
>>>>
>>>> 1) Picture/painting puzzle that needs to be corrected for the ceiling to
>>>> stop.
>>>> 2) 4 Statues (each a different height) pushed into a specific location
>>>> in a specific order to stop the ceiling.
>>>> 3) Finding a hidden lever or pulley that opens a 'safe' trap door which
>>>> saves you from being crushed or having to restart the room.
>>>>
>>>>
>>>> Kent, if you look at the temple overhead view of the map I gave it shows
>>>> the basement as a connection to the upperfloor if you fall down through the
>>>> trapdoor. Once friction is implemented it would be neat if you were dropped
>>>> onto a giant slide.  Over the weekend I'll work on a sketch for the
>>>> construction of how the ceiling room will be laid out, where the statues
>>>> are, how the drop-floor will work, etc.  Expect something by monday (I'm
>>>> going out for the weekend soon).
>>>>
>>>>
>>>> The sketch I'll run by Eric and talk over with Kent before releasing.
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Jun 11, 2009 at 3:15 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> color changing puzzle is basically done. it just needs art
>>>>>
>>>>>
>>>>> On Thu, Jun 11, 2009 at 1:14 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote:
>>>>>
>>>>>>  The other one was the painting hue change?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>>>> *Sent:* Thursday, June 11, 2009 1:13 PM
>>>>>>
>>>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>>>> *Subject:* [project1dev] Re: lowering ceiling trap discussion
>>>>>>
>>>>>>
>>>>>>
>>>>>> that's good thinkin, you are right this would be a good type of
>>>>>> scenario we could do this for
>>>>>>
>>>>>> On Thu, Jun 11, 2009 at 11:18 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> *ponders* although if we built this scene in its own map we could go
>>>>>> over the shoulder for dramatic affect and the fact that its not optimized
>>>>>> would be ok because it is only rendering a small area... i am down with 
>>>>>> this
>>>>>> but alan may smack my hand for suggesting it :) or worse!
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  On Thu, Jun 11, 2009 at 2:13 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> Trash Compactor esque wall idea is a good alternative.
>>>>>>
>>>>>> I don't know about a shoulder cam because the game will not be
>>>>>> optimized for that view. I would suggest avoiding it most of the time.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 11, 2009 at 10:55 AM, Chris Sherman <
>>>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>>>
>>>>>> You totally know he owns copyrights on ceilings and floors of all
>>>>>> types!
>>>>>>
>>>>>> Sent from my BlackBerry
>>>>>>  ------------------------------
>>>>>>
>>>>>> *From*: eric drewes
>>>>>> *Date*: Thu, 11 Jun 2009 13:42:00 -0400
>>>>>>
>>>>>>
>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>> *Subject*: [project1dev] Re: lowering ceiling trap discussion
>>>>>>
>>>>>> george lucas is too busy playing with his jar jar toys to care, and im
>>>>>> sure lowering ceilings/crushing walls have been used before he put it in
>>>>>> those movies :P haha (but maybe not!)
>>>>>>
>>>>>> ceiling lowering is better from a puzzle standpoint because we have 3
>>>>>> puzzles for that room that need floor space to perform
>>>>>>
>>>>>> On Thu, Jun 11, 2009 at 1:37 PM, Chris Sherman <
>>>>>> cshermandesign@xxxxxxxxx> wrote:
>>>>>>
>>>>>> What if instead of the ceiling lowering you have the walls come in.
>>>>>> Either way George Lucas is gonna be pissed (ie indiana jones for the 
>>>>>> ceiling
>>>>>> and star wars for the walls)
>>>>>>
>>>>>> Sent from my BlackBerry
>>>>>>  ------------------------------
>>>>>>
>>>>>> *From*: Nick Klotz
>>>>>> *Date*: Thu, 11 Jun 2009 12:30:56 -0500
>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>> *Subject*: [project1dev] Re: lowering ceiling trap discussion
>>>>>>
>>>>>> You walk into the room, door closes behind you. The ceiling begins to
>>>>>> lower. o.0
>>>>>>
>>>>>> Haha, on a technical note.perhaps the ceiling should be mostly
>>>>>> transparent so you can see objects within the room with minimal 
>>>>>> difficulty.
>>>>>> Or the camera could be focused to a near over-the-shoulder style 
>>>>>> (possibly
>>>>>> make a button that switches to 1st person for looking around (can't move
>>>>>> while in 1st person)).
>>>>>>
>>>>>>
>>>>>>  On Thu, Jun 11, 2009 at 12:27 PM, Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>> wrote:
>>>>>>
>>>>>> This discussion is open to everyone. How would you like lowering
>>>>>> ceiling trap to visually work? The game is overhead view so I'm not sure.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ------------------------------
>>>>>>
>>>>>>
>>>>>>
>>>>>> *******************************************************************************************************************************************************************
>>>>>>
>>>>>> This e-mail is the property of Oakley Inc. It is intended only for the
>>>>>> person or entity to which it is addressed and may contain information 
>>>>>> that
>>>>>> is privileged, confidential, or otherwise protected from disclosure.
>>>>>> Distribution or copying of this e-mail, or the information contained 
>>>>>> herein,
>>>>>> to anyone other than the intended recipient is prohibited.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: