So, the temple basement connects to all trap doors? On Thu, Jun 11, 2009 at 1:20 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > The three puzzles discussed and agreed are were this: > > 1) Picture/painting puzzle that needs to be corrected for the ceiling to > stop. > 2) 4 Statues (each a different height) pushed into a specific location in a > specific order to stop the ceiling. > 3) Finding a hidden lever or pulley that opens a 'safe' trap door which > saves you from being crushed or having to restart the room. > > > Kent, if you look at the temple overhead view of the map I gave it shows > the basement as a connection to the upperfloor if you fall down through the > trapdoor. Once friction is implemented it would be neat if you were dropped > onto a giant slide. Over the weekend I'll work on a sketch for the > construction of how the ceiling room will be laid out, where the statues > are, how the drop-floor will work, etc. Expect something by monday (I'm > going out for the weekend soon). > > > The sketch I'll run by Eric and talk over with Kent before releasing. > > > > > On Thu, Jun 11, 2009 at 3:15 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> color changing puzzle is basically done. it just needs art >> >> >> On Thu, Jun 11, 2009 at 1:14 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote: >> >>> The other one was the painting hue change? >>> >>> >>> >>> >>> >>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>> *Sent:* Thursday, June 11, 2009 1:13 PM >>> >>> *To:* project1dev@xxxxxxxxxxxxx >>> *Subject:* [project1dev] Re: lowering ceiling trap discussion >>> >>> >>> >>> that's good thinkin, you are right this would be a good type of scenario >>> we could do this for >>> >>> On Thu, Jun 11, 2009 at 11:18 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> *ponders* although if we built this scene in its own map we could go over >>> the shoulder for dramatic affect and the fact that its not optimized would >>> be ok because it is only rendering a small area... i am down with this but >>> alan may smack my hand for suggesting it :) or worse! >>> >>> >>> >>> >>> On Thu, Jun 11, 2009 at 2:13 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>> wrote: >>> >>> Trash Compactor esque wall idea is a good alternative. >>> >>> I don't know about a shoulder cam because the game will not be optimized >>> for that view. I would suggest avoiding it most of the time. >>> >>> >>> >>> On Thu, Jun 11, 2009 at 10:55 AM, Chris Sherman < >>> cshermandesign@xxxxxxxxx> wrote: >>> >>> You totally know he owns copyrights on ceilings and floors of all types! >>> >>> Sent from my BlackBerry >>> ------------------------------ >>> >>> *From*: eric drewes >>> *Date*: Thu, 11 Jun 2009 13:42:00 -0400 >>> >>> >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: lowering ceiling trap discussion >>> >>> george lucas is too busy playing with his jar jar toys to care, and im >>> sure lowering ceilings/crushing walls have been used before he put it in >>> those movies :P haha (but maybe not!) >>> >>> ceiling lowering is better from a puzzle standpoint because we have 3 >>> puzzles for that room that need floor space to perform >>> >>> On Thu, Jun 11, 2009 at 1:37 PM, Chris Sherman <cshermandesign@xxxxxxxxx> >>> wrote: >>> >>> What if instead of the ceiling lowering you have the walls come in. >>> Either way George Lucas is gonna be pissed (ie indiana jones for the ceiling >>> and star wars for the walls) >>> >>> Sent from my BlackBerry >>> ------------------------------ >>> >>> *From*: Nick Klotz >>> *Date*: Thu, 11 Jun 2009 12:30:56 -0500 >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: lowering ceiling trap discussion >>> >>> You walk into the room, door closes behind you. The ceiling begins to >>> lower. o.0 >>> >>> Haha, on a technical note.perhaps the ceiling should be mostly >>> transparent so you can see objects within the room with minimal difficulty. >>> Or the camera could be focused to a near over-the-shoulder style (possibly >>> make a button that switches to 1st person for looking around (can't move >>> while in 1st person)). >>> >>> >>> On Thu, Jun 11, 2009 at 12:27 PM, Kent Petersen <kentkmp@xxxxxxxxx> >>> wrote: >>> >>> This discussion is open to everyone. How would you like lowering ceiling >>> trap to visually work? The game is overhead view so I'm not sure. >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> ------------------------------ >>> >>> >>> >>> ******************************************************************************************************************************************************************* >>> >>> This e-mail is the property of Oakley Inc. It is intended only for the >>> person or entity to which it is addressed and may contain information that >>> is privileged, confidential, or otherwise protected from disclosure. >>> Distribution or copying of this e-mail, or the information contained herein, >>> to anyone other than the intended recipient is prohibited. >>> >> >> >