[project1dev] Re: load model vs set model

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 9 Jun 2009 14:39:54 -0700

Currently, I do something weird where I just change the scale. It looks nice
enough but it may be better to make the models position move up along the Z
axis.

On Tue, Jun 9, 2009 at 2:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> setmodel does a loadmodel behind the scenes so that doesnt save anything
>
> yeah we can add a script command to make a model invisible though
>
> Hey question though, how will the spikes appear when they are triggered,
> are they gonna pop out of the ground or what?
> On Tue, Jun 9, 2009 at 1:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I was messing with the spikes now that they have art. I would like to have
>> them to change models or switch to an invisible model when they are in the
>> ground.
>>
>> Should I use loadmodel for that or do we need a setmodel command for non
>> player models? Is there a way to disable or use an invisible model that can
>> be walked through but it will still keep track of where it is for scripting
>> purposes?
>>
>
>

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