Currently, I do something weird where I just change the scale. It looks nice enough but it may be better to make the models position move up along the Z axis. On Tue, Jun 9, 2009 at 2:37 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > setmodel does a loadmodel behind the scenes so that doesnt save anything > > yeah we can add a script command to make a model invisible though > > Hey question though, how will the spikes appear when they are triggered, > are they gonna pop out of the ground or what? > On Tue, Jun 9, 2009 at 1:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I was messing with the spikes now that they have art. I would like to have >> them to change models or switch to an invisible model when they are in the >> ground. >> >> Should I use loadmodel for that or do we need a setmodel command for non >> player models? Is there a way to disable or use an invisible model that can >> be walked through but it will still keep track of where it is for scripting >> purposes? >> > >