setmodel does a loadmodel behind the scenes so that doesnt save anything yeah we can add a script command to make a model invisible though Hey question though, how will the spikes appear when they are triggered, are they gonna pop out of the ground or what? On Tue, Jun 9, 2009 at 1:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I was messing with the spikes now that they have art. I would like to have > them to change models or switch to an invisible model when they are in the > ground. > > Should I use loadmodel for that or do we need a setmodel command for non > player models? Is there a way to disable or use an invisible model that can > be walked through but it will still keep track of where it is for scripting > purposes? >