[project1dev] load model vs set model

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 9 Jun 2009 13:33:28 -0700

I was messing with the spikes now that they have art. I would like to have
them to change models or switch to an invisible model when they are in the
ground.

Should I use loadmodel for that or do we need a setmodel command for non
player models? Is there a way to disable or use an invisible model that can
be walked through but it will still keep track of where it is for scripting
purposes?

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