yeah makes sense. On Wed, May 6, 2009 at 9:13 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Just geometry stuff, not enemies. > > It kind of makes sense not to be able to place enemies with the level > editor because you'll want to send path messages etc for enemies which has > to be done by hand, so we might not ever be able to place enemies with the > level editor but who knows. > > Also v1 of the editor you won't be able to edit lights, you'll have to do > that by hand in the scripts. > > > On Wed, May 6, 2009 at 9:02 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> will 1st version of the editor be able to place enemies or only wall >> pieces? >> >> >> On Wed, May 6, 2009 at 8:37 AM, <mattthefiend@xxxxxxxxx> wrote: >> >>> YAY! >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ------------------------------ >>> *From*: Alan Wolfe >>> *Date*: Wed, 6 May 2009 08:31:47 -0700 >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: level editor status >>> yeps (: >>> >>> On Tue, May 5, 2009 at 11:30 PM, <mattthefiend@xxxxxxxxx> wrote: >>> >>>> That mean we gets a mappy editor soon? :D >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Alan Wolfe >>>> *Date*: Tue, 5 May 2009 22:58:52 -0700 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] level editor status >>>> So i got it where you can load levels, move models around and delete >>>> models >>>> >>>> i just have saving, placing new models, rotating and scaling, and a few >>>> other random little polish things left. >>>> >>>> Maybe tomorrow night i'll be able to check in the first version. >>>> >>>> Thanks you guys about that info about moving a model around on a 2d >>>> plane, that really helped a bunch and helped me realize how to do some >>>> other >>>> math i was tryin to do for it >>>> >>> >>> >> >