[project1dev] Re: level editor status

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 6 May 2009 09:14:21 -0700

yeah makes sense.

On Wed, May 6, 2009 at 9:13 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Just geometry stuff, not enemies.
>
> It kind of makes sense not to be able to place enemies with the level
> editor because you'll want to send path messages etc for enemies which has
> to be done by hand, so we might not ever be able to place enemies with the
> level editor but who knows.
>
> Also v1 of the editor you won't be able to edit lights, you'll have to do
> that by hand in the scripts.
>
>
> On Wed, May 6, 2009 at 9:02 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> will 1st version of the editor be able to place enemies or only wall
>> pieces?
>>
>>
>> On Wed, May 6, 2009 at 8:37 AM, <mattthefiend@xxxxxxxxx> wrote:
>>
>>> YAY!
>>>
>>> Sent via BlackBerry from T-Mobile
>>>
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Wed, 6 May 2009 08:31:47 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] Re: level editor status
>>> yeps (:
>>>
>>> On Tue, May 5, 2009 at 11:30 PM, <mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> That mean we gets a mappy editor soon? :D
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Tue, 5 May 2009 22:58:52 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] level editor status
>>>> So i got it where you can load levels, move models around and delete
>>>> models
>>>>
>>>> i just have saving, placing new models, rotating and scaling, and a few
>>>> other random little polish things left.
>>>>
>>>> Maybe tomorrow night i'll be able to check in the first version.
>>>>
>>>> Thanks you guys about that info about moving a model around on a 2d
>>>> plane, that really helped a bunch and helped me realize how to do some 
>>>> other
>>>> math i was tryin to do for it
>>>>
>>>
>>>
>>
>

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