[project1dev] Re: keyboard controls

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Jun 2009 13:43:10 -0700

HL1 used the E key

it took me a long while to find the "use" button in that game grr... :P

which is why i was thinking enter would be nice, its a lil more intuitive
that it would be the "use" button.

but shrug, we can have user defineable key controls, and can change it later
too
On Wed, Jun 10, 2009 at 1:37 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> or just the E key could be used... i have seen that for a lot of games
> (though none specifically come to mind right now)
>
>
> On Wed, Jun 10, 2009 at 4:34 PM, Matthew Freeland 
> <mattthefiend@xxxxxxxxx>wrote:
>
>> Yar. In fact since we want to port to XBLA we need to make it easily
>> ported to use on a 360 controller so I think we should for the most part
>> just have a mouse secondary by default... being able to browse through menus
>> with it is helpful, but, like kent said if it's an unnatural setup it will
>> be frustrating and if you use the mouse in your right hand pressing enter is
>> gonna be a pain in the butt. Since predominately I gravitate straight
>> towards the WASD keys for movement and the spacebar is occupied we could
>> theoretically try using the Tab key, but I'm not sure about it.
>>
>> On Wed, Jun 10, 2009 at 8:51 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i am 100% in agreement w/ you kent... we'll make sure whatever we do is
>>> intuitive
>>>
>>>
>>> On Wed, Jun 10, 2009 at 11:50 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> If that's the case I have no gripes. I just dislike when game developers
>>>> don't consider the actual control scheme and how players hands sit on their
>>>> controllers. Games should feel natural to play or should be easy to learn
>>>>
>>>>
>>>> On Wed, Jun 10, 2009 at 8:48 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> yeah i was thinking mouse would only really be used for menu
>>>>> navigation, etc. right?  and basically plan on the controller/keyboard 
>>>>> being
>>>>> the main tool
>>>>>
>>>>>
>>>>> On Wed, Jun 10, 2009 at 11:44 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> I don't think the mouse is going to be used much during regular game
>>>>>> play.  Right now the only thing it's used for is zooming in and out but
>>>>>> hopefully our camera will be locked whenever we find the right distance
>>>>>> (which could also be different from map to map)
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 10, 2009 at 8:09 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Are you using the mouse too? If so Enter is kinda inconvenient. You
>>>>>>> have to move either hand away from their starting position (left hands
>>>>>>> leaves wasd and right hand leaves mouse) I would suggest something more 
>>>>>>> like
>>>>>>> left shift of left control for easier access. If the mouse is not being 
>>>>>>> used
>>>>>>> at all then it doesn't really matter because the right hand can be next 
>>>>>>> to
>>>>>>> Enter at all times.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jun 10, 2009 at 4:18 AM, <figarus@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Works for me
>>>>>>>>
>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>
>>>>>>>> ------------------------------
>>>>>>>> *From*: Alan Wolfe
>>>>>>>> *Date*: Tue, 9 Jun 2009 23:12:52 -0700
>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>> *Subject*: [project1dev] keyboard controls
>>>>>>>>  so i was thinking that since space bar is jump, maybe we should
>>>>>>>> use enter key to progress through text and menus as well as be our
>>>>>>>> "Activate" button like when you walk up to someone and want to talk to 
>>>>>>>> them,
>>>>>>>> or walk up to something and want to interact with it.
>>>>>>>>
>>>>>>>> what you guys think?
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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