[project1dev] Re: keyboard controls

  • From: Matthew Freeland <mattthefiend@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Jun 2009 13:58:05 -0700

and I agree, custom Key-Mapping is my best friend, Mr. Alan.

On Wed, Jun 10, 2009 at 1:57 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Very very true.. Left for dead uses E for activation on just about
> everything... I've also seen F be used but most FPS use F as flashlight. I
> like it!
>
>
> On Wed, Jun 10, 2009 at 1:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> HL1 used the E key
>>
>> it took me a long while to find the "use" button in that game grr... :P
>>
>> which is why i was thinking enter would be nice, its a lil more intuitive
>> that it would be the "use" button.
>>
>> but shrug, we can have user defineable key controls, and can change it
>> later too
>> On Wed, Jun 10, 2009 at 1:37 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> or just the E key could be used... i have seen that for a lot of games
>>> (though none specifically come to mind right now)
>>>
>>>
>>> On Wed, Jun 10, 2009 at 4:34 PM, Matthew Freeland <
>>> mattthefiend@xxxxxxxxx> wrote:
>>>
>>>> Yar. In fact since we want to port to XBLA we need to make it easily
>>>> ported to use on a 360 controller so I think we should for the most part
>>>> just have a mouse secondary by default... being able to browse through 
>>>> menus
>>>> with it is helpful, but, like kent said if it's an unnatural setup it will
>>>> be frustrating and if you use the mouse in your right hand pressing enter 
>>>> is
>>>> gonna be a pain in the butt. Since predominately I gravitate straight
>>>> towards the WASD keys for movement and the spacebar is occupied we could
>>>> theoretically try using the Tab key, but I'm not sure about it.
>>>>
>>>> On Wed, Jun 10, 2009 at 8:51 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> i am 100% in agreement w/ you kent... we'll make sure whatever we do is
>>>>> intuitive
>>>>>
>>>>>
>>>>> On Wed, Jun 10, 2009 at 11:50 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> If that's the case I have no gripes. I just dislike when game
>>>>>> developers don't consider the actual control scheme and how players hands
>>>>>> sit on their controllers. Games should feel natural to play or should be
>>>>>> easy to learn
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 10, 2009 at 8:48 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> yeah i was thinking mouse would only really be used for menu
>>>>>>> navigation, etc. right?  and basically plan on the controller/keyboard 
>>>>>>> being
>>>>>>> the main tool
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jun 10, 2009 at 11:44 AM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> I don't think the mouse is going to be used much during regular game
>>>>>>>> play.  Right now the only thing it's used for is zooming in and out but
>>>>>>>> hopefully our camera will be locked whenever we find the right distance
>>>>>>>> (which could also be different from map to map)
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jun 10, 2009 at 8:09 AM, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Are you using the mouse too? If so Enter is kinda inconvenient. You
>>>>>>>>> have to move either hand away from their starting position (left hands
>>>>>>>>> leaves wasd and right hand leaves mouse) I would suggest something 
>>>>>>>>> more like
>>>>>>>>> left shift of left control for easier access. If the mouse is not 
>>>>>>>>> being used
>>>>>>>>> at all then it doesn't really matter because the right hand can be 
>>>>>>>>> next to
>>>>>>>>> Enter at all times.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Jun 10, 2009 at 4:18 AM, <figarus@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Works for me
>>>>>>>>>>
>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>
>>>>>>>>>> ------------------------------
>>>>>>>>>> *From*: Alan Wolfe
>>>>>>>>>> *Date*: Tue, 9 Jun 2009 23:12:52 -0700
>>>>>>>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>>>>>>>> *Subject*: [project1dev] keyboard controls
>>>>>>>>>>  so i was thinking that since space bar is jump, maybe we should
>>>>>>>>>> use enter key to progress through text and menus as well as be our
>>>>>>>>>> "Activate" button like when you walk up to someone and want to talk 
>>>>>>>>>> to them,
>>>>>>>>>> or walk up to something and want to interact with it.
>>>>>>>>>>
>>>>>>>>>> what you guys think?
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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