Yeah, I remember going through every line of text and changing em On Wed, Sep 23, 2009 at 8:55 AM, eric drewes <figarus@xxxxxxxxx> wrote: > yeah you could also change the script of all the things the tanks would > say, it was cool > > > On Wed, Sep 23, 2009 at 11:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Scorched Earth, the mother of all games. >> >> My favorite part was that you could go into the config file and change the >> values beyond the scope that the game normally allows >> >> >> On Wed, Sep 23, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> reminds me of one of my fav oldschool games, scorched earth... the game >>> is incredible if you play it on a 386 (: but incomprehensible on anything >>> better >>> >>> >>> On Wed, Sep 23, 2009 at 11:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> That's why we don't base game physics on the fps =P >>>> >>>> >>>> On Tue, Sep 22, 2009 at 5:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Since we've talked a little about FPS and preformance and optimization >>>>> on here before (esp last milestone!), i thought this was a neat read (: >>>>> >>>>> http://www.mvps.org/directx/articles/fps_versus_frame_time.htm >>>>> >>>> >>>> >>> >> >