[project1dev] Re: interesting read

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 23 Sep 2009 09:01:11 -0700

Yeah, I remember going through every line of text and changing em

On Wed, Sep 23, 2009 at 8:55 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> yeah you could also change the script of all the things the tanks would
> say, it was cool
>
>
> On Wed, Sep 23, 2009 at 11:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Scorched Earth, the mother of all games.
>>
>> My favorite part was that you could go into the config file and change the
>> values beyond the scope that the game normally allows
>>
>>
>> On Wed, Sep 23, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> reminds me of one of my fav oldschool games, scorched earth... the game
>>> is incredible if you play it on a 386 (: but incomprehensible on anything
>>> better
>>>
>>>
>>> On Wed, Sep 23, 2009 at 11:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> That's why we don't base game physics on the fps =P
>>>>
>>>>
>>>> On Tue, Sep 22, 2009 at 5:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Since we've talked a little about FPS and preformance and optimization
>>>>> on here before (esp last milestone!), i thought this was a neat read (:
>>>>>
>>>>> http://www.mvps.org/directx/articles/fps_versus_frame_time.htm
>>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: