Funky bomb and death head were my favorite weapons. I also loved when the explosion size is all the way up and the large nuke is the size of the screen. I am so down for adding scorched earth into our game. On Wed, Sep 23, 2009 at 11:55 AM, eric drewes <figarus@xxxxxxxxx> wrote: > done and done :) > > > On Wed, Sep 23, 2009 at 2:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> hey uhh.... >> >> if you guys wanna we could plan for having a scorched earth minigame in >> our game :P >> On Wed, Sep 23, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i believe its called scorched earth 2000, i used to play it at my >>> previous job... we should get a game together sometime (: >>> >>> i love spamming funky bombs! >>> >>> >>> On Wed, Sep 23, 2009 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> That's awesome. Is it still Scorched Earth or is it a remake? >>>> >>>> >>>> On Wed, Sep 23, 2009 at 10:20 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> there's a web based version w/ multiplayer that is coded to work w/ >>>>> modern systems, fyi :) >>>>> >>>>> >>>>> On Wed, Sep 23, 2009 at 12:01 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Yeah, I remember going through every line of text and changing em >>>>>> >>>>>> >>>>>> On Wed, Sep 23, 2009 at 8:55 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> yeah you could also change the script of all the things the tanks >>>>>>> would say, it was cool >>>>>>> >>>>>>> >>>>>>> On Wed, Sep 23, 2009 at 11:49 AM, Kent Petersen >>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Scorched Earth, the mother of all games. >>>>>>>> >>>>>>>> My favorite part was that you could go into the config file and >>>>>>>> change the values beyond the scope that the game normally allows >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Sep 23, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> reminds me of one of my fav oldschool games, scorched earth... the >>>>>>>>> game is incredible if you play it on a 386 (: but incomprehensible on >>>>>>>>> anything better >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Sep 23, 2009 at 11:21 AM, Kent Petersen <kentkmp@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> That's why we don't base game physics on the fps =P >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Tue, Sep 22, 2009 at 5:17 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> Since we've talked a little about FPS and preformance and >>>>>>>>>>> optimization on here before (esp last milestone!), i thought this >>>>>>>>>>> was a neat >>>>>>>>>>> read (: >>>>>>>>>>> >>>>>>>>>>> http://www.mvps.org/directx/articles/fps_versus_frame_time.htm >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >