[project1dev] Re: interesting read

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 23 Sep 2009 11:51:47 -0700

hey uhh....

if you guys wanna we could plan for having a scorched earth minigame in our
game :P
On Wed, Sep 23, 2009 at 10:33 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> i believe its called scorched earth 2000, i used to play it at my previous
> job... we should get a game together  sometime (:
>
> i love spamming funky bombs!
>
>
> On Wed, Sep 23, 2009 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> That's awesome. Is it still Scorched Earth or is it a remake?
>>
>>
>> On Wed, Sep 23, 2009 at 10:20 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> there's a web based version w/ multiplayer that is coded to work w/
>>> modern systems, fyi :)
>>>
>>>
>>> On Wed, Sep 23, 2009 at 12:01 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Yeah, I remember going through every line of text and changing em
>>>>
>>>>
>>>> On Wed, Sep 23, 2009 at 8:55 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> yeah you could also change the script of all the things the tanks would
>>>>> say, it was cool
>>>>>
>>>>>
>>>>> On Wed, Sep 23, 2009 at 11:49 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Scorched Earth, the mother of all games.
>>>>>>
>>>>>> My favorite part was that you could go into the config file and change
>>>>>> the values beyond the scope that the game normally allows
>>>>>>
>>>>>>
>>>>>> On Wed, Sep 23, 2009 at 8:23 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> reminds me of one of my fav oldschool games, scorched earth... the
>>>>>>> game is incredible if you play it on a 386 (: but incomprehensible on
>>>>>>> anything better
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Sep 23, 2009 at 11:21 AM, Kent Petersen 
>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> That's why we don't base game physics on the fps =P
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Sep 22, 2009 at 5:17 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Since we've talked a little about FPS and preformance and
>>>>>>>>> optimization on here before (esp last milestone!), i thought this was 
>>>>>>>>> a neat
>>>>>>>>> read (:
>>>>>>>>>
>>>>>>>>> http://www.mvps.org/directx/articles/fps_versus_frame_time.htm
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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