[project1dev] Re: immersion in games

  • From: CiD <screamingdazeez@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 29 Jun 2009 08:43:42 -0700 (PDT)

Yes, I still have it installed on my computer.  It's so cool to have a creature 
attack you which triggers my music selection and starts playing AC/DC!  It was 
fun, but I never finished it.  Fallout 3 was extremely similar.  Oblivion with 
guns!

--- On Fri, 6/26/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> Subject: [project1dev] Re: immersion in games
> To: project1dev@xxxxxxxxxxxxx
> Date: Friday, June 26, 2009, 1:47 PM
> Hey Sid, did you play
> oblivion?
>  
> What did you think about it?
> 
> On Fri, Jun 26, 2009 at 11:15 AM,
> CiD <screamingdazeez@xxxxxxxxx>
> wrote:
> 
> 
> That's a good goal to strive for when designing.  I
> believe role playing games do this best when there are
> consequences to your choices and actions.  Mass Effect
> really nailed this with subtlety by forcing you to deal with
> every word you said.  For example: if you threaten someone
> who is tough as nails and your skill in that style is not
> high enough you lose out on the opportunity for a dozen more
> dialogue lines and experience points and may even fail the
> quest (if it's a minor side quest).
> 
> 
> I have played Mirror's Edge.  Although I never felt
> any emotional attachment to the game on any level, it was a
> fun little first person jaunt through the rooftops of a
> city.  I never felt like being an achievement whore so I
> skip out on a lot of those achievements not built into the
> game for in game rewards.
> 
> 
> --- On Thu, 6/25/09, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> 
> > From: Chris Riccobono <crysalim@xxxxxxxxx>
> > Subject: [project1dev] immersion in games
> 
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Thursday, June 25, 2009, 2:41 AM
> 
> 
> 
> > This is a nice short post about how a
> > person felt while playing
> > Mirror's Edge.  I've never played the game,
> but a few
> > things I've
> > heard about it sounded kind of interesting.  I
> don't
> 
> > plan on playing
> > it, but this particular experience is really
> something
> > important in
> > games, and it really reminded me of what we're
> trying to do
> > here.
> >
> > http://www.gamasutra.com/blogs/MartinNerurkar/20090624/2102/No_Murder__Mirrors_Edge.php
> 
> >
> >
> 
> 
> 
> 
> 
> 
> 




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