[project1dev] Re: heading to the milestone

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 11 Apr 2009 15:13:24 -0700

I think we are on track for the first milestone

On Thu, Apr 9, 2009 at 9:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Yeah that's a good point
>
>
> Just FYI Wurmz is still workin on the 3d stuff.
>
> he had a tournament for l4d. i know him and his team were praacticing hard
> for but that's over and he said hes workin on the 3d stuff now, so that'll
> be comin sometime soon.
>
> If i didnt have family comin over this weekend, i'd get you your mouse
> location feature kent, and the model movement with collision detection which
> is going to be needed for enemies, and i'd get some other stuff too.  Sorry,
> they are coming though man.
>
> Lighting and enemies after the "prettying up" phase.
>
> then i guess getting a basic combat system (wont be the full featured one
> we'll have to save that for a future milestone so we can move past this
> cave).
>
> Then done enough for now and we can move onto the rest of the game!! :P
>
>
>
> On Thu, Apr 9, 2009 at 9:03 PM, <figarus@xxxxxxxxx> wrote:
>
>> Something I've been thinking about for this and future maps... we need to
>> design them with the view (angled overhead) in mind so stuff doesn't get
>> blocked.. I mean for prettying up, we don't want stuff hidden by the wall
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Thu, 9 Apr 2009 20:55:23 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] heading to the milestone
>> ok so just to make sure we are on track as far as everyone can tell (:
>>
>> So our first milestone is to have the cave finished.
>>
>> That means...
>>
>> * Artist made models for the cave, including props
>> * Lighting pass
>> * Enemies including Boss
>> * The cave in scripted even (camera shaking, rocks falling out of the sky
>> as you run out, something like that anyhow)
>>
>> In hindsight thats kind of a lot to do in one milestone, combined with the
>> amount of work we've already done.
>>
>> in the future, we'll have smaller milestones and that'll keep things from
>> getting too boring and we'll see more progress more quickly which will be
>> nice!
>>
>> But, does that sound right?  Anything I'm missing?  Anything else that
>> would make this map fully complete that you guys can think of?
>>
>
>

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