[project1dev] Re: heading to the milestone

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 10 Apr 2009 04:03:47 +0000

Something I've been thinking about for this and future maps... we need to 
design them with the view (angled overhead) in mind so stuff doesn't get 
blocked.. I mean for prettying up, we don't want stuff hidden by the wall
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-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Thu, 9 Apr 2009 20:55:23 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] heading to the milestone

ok so just to make sure we are on track as far as everyone can tell (:

So our first milestone is to have the cave finished.

That means...

* Artist made models for the cave, including props
* Lighting pass
* Enemies including Boss
* The cave in scripted even (camera shaking, rocks falling out of the sky as
you run out, something like that anyhow)

In hindsight thats kind of a lot to do in one milestone, combined with the
amount of work we've already done.

in the future, we'll have smaller milestones and that'll keep things from
getting too boring and we'll see more progress more quickly which will be

But, does that sound right?  Anything I'm missing?  Anything else that would
make this map fully complete that you guys can think of?

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