Something I've been thinking about for this and future maps... we need to design them with the view (angled overhead) in mind so stuff doesn't get blocked.. I mean for prettying up, we don't want stuff hidden by the wall Sent via BlackBerry from T-Mobile -----Original Message----- From: Alan Wolfe <alan.wolfe@xxxxxxxxx> Date: Thu, 9 Apr 2009 20:55:23 To: <project1dev@xxxxxxxxxxxxx> Subject: [project1dev] heading to the milestone ok so just to make sure we are on track as far as everyone can tell (: So our first milestone is to have the cave finished. That means... * Artist made models for the cave, including props * Lighting pass * Enemies including Boss * The cave in scripted even (camera shaking, rocks falling out of the sky as you run out, something like that anyhow) In hindsight thats kind of a lot to do in one milestone, combined with the amount of work we've already done. in the future, we'll have smaller milestones and that'll keep things from getting too boring and we'll see more progress more quickly which will be nice! But, does that sound right? Anything I'm missing? Anything else that would make this map fully complete that you guys can think of?