yeah, i dont want two different experiences... really hardcore is just in there to add flavor, not change the makeup of the game. I see what you're saying and will be conscious of the dangers :) On Mon, May 18, 2009 at 2:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > ok cool > > if we do things like hardcore players get to skip certain things by going > into the room in one door and leaving another, that takes a hardcore and not > hardcore test. > > if we do things like give hardcore players items which can change things > significantly (like either a non-combat item or something that changes > combat significantly like being able to mind control an enemy but non hard > core players dont get it) then testing that stuff wil take a hardocre and > not hardcore test. > > and of course, the more stuff we do like that, the closer we are going to > get to just havign to do full game tests both hardcore and not hardcore. > > so if we are going to keep it like you are saying thats really good, and > you are right it wont take double testing. We'll just have to be careful it > stays well contained :P > On Mon, May 18, 2009 at 11:24 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> yes... like a door in a wall that is marked with something and you >> enter/leave through that door. only characters with the hardcore tag will be >> able to enter, so if you have non-hardcore in your party, the door is sealed >> and unavailable/ >> >> The items will be weapons only. >> >> i am thinking there will be a hardcore dungeon also at the end of the game >> that will basically be a challenge for players... that will have to be >> tested but considering every player can have a hardcore only party, its just >> a part of the game... not double >> >> >> On Mon, May 18, 2009 at 2:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Well is it going to be just that there are going to be some extra rooms >>> you can go into that only have 1 enterance (ie you go in the same way you >>> exit) and that there's items in there that you can only find in hard core >>> mode? >>> >>> What kind of items will they be? >>> >>> On Mon, May 18, 2009 at 10:40 AM, <figarus@xxxxxxxxx> wrote: >>> >>>> Alan, I don't think having a few hardcore only rooms will double the >>>> testing needs for the game... :P >>>> >>>> Sent via BlackBerry from T-Mobile >>>> >>>> ------------------------------ >>>> *From*: Alan Wolfe >>>> *Date*: Mon, 18 May 2009 10:20:50 -0700 >>>> *To*: <project1dev@xxxxxxxxxxxxx> >>>> *Subject*: [project1dev] Re: hardcore characters and Node information >>>> >>>> cool deal >>>> >>>> the voice of nagging says "since we'll have special content that is >>>> hardcore vs not hard core we'll have to be extra careful when creating the >>>> conent, and be thorough in our testing of both hard core and non hard core >>>> mode. Effectively, this double the amount of testing we'll need. It's a >>>> good feature but just FYI it comes at a cost" >>>> >>>> (: >>>> >>>> i'm for it, just wanted to point that out >>>> On Mon, May 18, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Awesome idea. >>>>> >>>>> For the name I was thinking something like mortal but a synonymy for >>>>> it. >>>>> >>>>> >>>>> On Mon, May 18, 2009 at 9:27 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> Additional Info for hardcore characters (anyone have a better name for >>>>>> them? im listening!) - >>>>>> >>>>>> there will be powerful weapons hidden in the game that are only >>>>>> equipable by hardcore characters. These weapons will be in rooms with >>>>>> special doors that are ONLY accessible by parties that *only* have >>>>>> hardcore characters in them (main character excluded). Also behind these >>>>>> doors may be guardian monsters that must be defeated in order to exit >>>>>> back >>>>>> out the door. In free-mode there will be a hardcore only dungeon >>>>>> designed >>>>>> to challenge the player. >>>>>> >>>>>> thanks to Peter for inspiring the idea! >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >