[project1dev] Re: hardcore characters and Node information

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 14:39:15 -0400

yeah, i dont want two different experiences... really hardcore is just in
there to add flavor, not change the makeup of the game.  I see what you're
saying and will be conscious of the dangers :)

On Mon, May 18, 2009 at 2:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ok cool
>
> if we do things like hardcore players get to skip certain things by going
> into the room in one door and leaving another, that takes a hardcore and not
> hardcore test.
>
> if we do things like give hardcore players items which can change things
> significantly (like either a non-combat item or something that changes
> combat significantly like being able to mind control an enemy but non hard
> core players dont get it) then testing that stuff wil take a hardocre and
> not hardcore test.
>
> and of course, the more stuff we do like that, the closer we are going to
> get to just havign to do full game tests both hardcore and not hardcore.
>
> so if we are going to keep it like you are saying thats really good, and
> you are right it wont take double testing.  We'll just have to be careful it
> stays well contained :P
> On Mon, May 18, 2009 at 11:24 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> yes... like a door in a wall that is marked with something and you
>> enter/leave through that door. only characters with the hardcore tag will be
>> able to enter, so if you have non-hardcore in your party, the door is sealed
>> and unavailable/
>>
>> The items will be weapons only.
>>
>> i am thinking there will be a hardcore dungeon also at the end of the game
>> that will basically be a challenge for players... that will  have to be
>> tested but considering every player can have a hardcore only party, its just
>> a part of the game... not double
>>
>>
>> On Mon, May 18, 2009 at 2:08 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Well is it going to be just that there are going to be some extra rooms
>>> you can go into that only have 1 enterance (ie you go in the same way you
>>> exit) and that there's items in there that you can only find in hard core
>>> mode?
>>>
>>> What kind of items will they be?
>>>
>>> On Mon, May 18, 2009 at 10:40 AM, <figarus@xxxxxxxxx> wrote:
>>>
>>>> Alan, I don't think having a few hardcore only rooms will double the
>>>> testing needs for the game... :P
>>>>
>>>> Sent via BlackBerry from T-Mobile
>>>>
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Mon, 18 May 2009 10:20:50 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] Re: hardcore characters and Node information
>>>>
>>>>   cool deal
>>>>
>>>> the voice of nagging says "since we'll have special content that is
>>>> hardcore vs not hard core we'll have to be extra careful when creating the
>>>> conent, and be thorough in our testing of both hard core and non hard core
>>>> mode.  Effectively, this double the amount of testing we'll need.  It's a
>>>> good feature but just FYI it comes at a cost"
>>>>
>>>> (:
>>>>
>>>> i'm for it, just wanted to point that out
>>>> On Mon, May 18, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Awesome idea.
>>>>>
>>>>> For the name I was thinking something like mortal but a synonymy for
>>>>> it.
>>>>>
>>>>>
>>>>> On Mon, May 18, 2009 at 9:27 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> Additional Info for hardcore characters (anyone have a better name for
>>>>>> them? im listening!) -
>>>>>>
>>>>>> there will be powerful weapons hidden in the game that are only
>>>>>> equipable by hardcore characters.  These weapons will be in rooms with
>>>>>> special doors that are ONLY accessible by parties that *only* have
>>>>>> hardcore characters in them (main character excluded).  Also behind these
>>>>>> doors may be guardian monsters that must be defeated in order to exit 
>>>>>> back
>>>>>> out the door.  In free-mode there will be a hardcore only dungeon 
>>>>>> designed
>>>>>> to challenge the player.
>>>>>>
>>>>>> thanks to Peter for inspiring the idea!
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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