[project1dev] Re: hardcore characters and Node information

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 18 May 2009 17:40:05 +0000

Alan, I don't think having a few hardcore only rooms will double the testing 
needs for the game... :P
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-----Original Message-----
From: Alan Wolfe <alan.wolfe@xxxxxxxxx>

Date: Mon, 18 May 2009 10:20:50 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: hardcore characters and Node information

cool deal

the voice of nagging says "since we'll have special content that is hardcore
vs not hard core we'll have to be extra careful when creating the conent,
and be thorough in our testing of both hard core and non hard core mode.
Effectively, this double the amount of testing we'll need.  It's a good
feature but just FYI it comes at a cost"


i'm for it, just wanted to point that out
On Mon, May 18, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Awesome idea.
> For the name I was thinking something like mortal but a synonymy for it.
> On Mon, May 18, 2009 at 9:27 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> Additional Info for hardcore characters (anyone have a better name for
>> them? im listening!) -
>> there will be powerful weapons hidden in the game that are only equipable
>> by hardcore characters.  These weapons will be in rooms with special doors
>> that are ONLY accessible by parties that *only* have hardcore characters
>> in them (main character excluded).  Also behind these doors may be guardian
>> monsters that must be defeated in order to exit back out the door.  In
>> free-mode there will be a hardcore only dungeon designed to challenge the
>> player.
>> thanks to Peter for inspiring the idea!

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