[project1dev] Re: game narrative structure

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 16 May 2009 22:15:25 -0700

This sounds good.  It will help with the area creation, so we can make
areas based on a theme, and then tie it into an overall world.

On Sat, May 16, 2009 at 6:19 PM, eric drewes <figarus@xxxxxxxxx> wrote:
> just wanted to hear what you guys thought about this...
> the idea is an evolution of the "world's" idea and also of the story
> structure in diablo 2.
> basically... the beginning of the game will be broken up into "chapters" -
> linear storylines ala older final fantasy games where there is a guided
> progression forward in the storylines, with a definitive beginning, middle
> and climax.  There will be places to explore, etc but there is a definite
> story arc for the player to experience.  once you finish the chapter, you
> move on to the next one with a new area/theme.  once you beat the chapters
> and the first half of the game, it unlocks "freemode" which is like the
> world of ruin in ff3 where the entire world is open for you to explore and
> you discover adventures and storylines in a very non-linear unguided way.
> The second half of the game will likely be set a few years in the future
> after the first part is defeated so that we can change the world and add new
> monsters and caves and villains to fight and explore.
> what do you guys think?
>

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