[project1dev] Re: game narrative structure

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 17 May 2009 02:40:01 +0000

What do you think about letting the chapters be replayable, like you have a 
character/party that you and you can re-enter any of the chapters or the 
freemode (once unlocked) like... Itd be less one long story and instead itd be 
like independant short that tied together with the same player...  This is just 
an idea I was thinking.

Oh and if we went this route the freemode would have a ton of content not in 
the stories...

Just looking for feedback on the concept... It wouldn't affect this milestone 
or the next couple but (:
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-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Sat, 16 May 2009 18:37:29 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: game narrative structure

So basically you want to follow a FF3-esque story? First half very guided
and teaches the player how to play. the second half would then be open and
leaving it up to the player. I see this working well. We could have all the
choices made in the first half of the game impact the second half

On Sat, May 16, 2009 at 6:19 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> just wanted to hear what you guys thought about this...
> the idea is an evolution of the "world's" idea and also of the story
> structure in diablo 2.
> basically... the beginning of the game will be broken up into "chapters" -
> linear storylines ala older final fantasy games where there is a guided
> progression forward in the storylines, with a definitive beginning, middle
> and climax.  There will be places to explore, etc but there is a definite
> story arc for the player to experience.  once you finish the chapter, you
> move on to the next one with a new area/theme.  once you beat the chapters
> and the first half of the game, it unlocks "freemode" which is like the
> world of ruin in ff3 where the entire world is open for you to explore and
> you discover adventures and storylines in a very non-linear unguided way.
> The second half of the game will likely be set a few years in the future
> after the first part is defeated so that we can change the world and add new
> monsters and caves and villains to fight and explore.
> what do you guys think?

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