So basically you want to follow a FF3-esque story? First half very guided and teaches the player how to play. the second half would then be open and leaving it up to the player. I see this working well. We could have all the choices made in the first half of the game impact the second half On Sat, May 16, 2009 at 6:19 PM, eric drewes <figarus@xxxxxxxxx> wrote: > just wanted to hear what you guys thought about this... > the idea is an evolution of the "world's" idea and also of the story > structure in diablo 2. > > basically... the beginning of the game will be broken up into "chapters" - > linear storylines ala older final fantasy games where there is a guided > progression forward in the storylines, with a definitive beginning, middle > and climax. There will be places to explore, etc but there is a definite > story arc for the player to experience. once you finish the chapter, you > move on to the next one with a new area/theme. once you beat the chapters > and the first half of the game, it unlocks "freemode" which is like the > world of ruin in ff3 where the entire world is open for you to explore and > you discover adventures and storylines in a very non-linear unguided way. > The second half of the game will likely be set a few years in the future > after the first part is defeated so that we can change the world and add new > monsters and caves and villains to fight and explore. > > what do you guys think? > >