[project1dev] game narrative structure

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 16 May 2009 21:19:37 -0400

just wanted to hear what you guys thought about this...
the idea is an evolution of the "world's" idea and also of the story
structure in diablo 2.

basically... the beginning of the game will be broken up into "chapters" -
linear storylines ala older final fantasy games where there is a guided
progression forward in the storylines, with a definitive beginning, middle
and climax.  There will be places to explore, etc but there is a definite
story arc for the player to experience.  once you finish the chapter, you
move on to the next one with a new area/theme.  once you beat the chapters
and the first half of the game, it unlocks "freemode" which is like the
world of ruin in ff3 where the entire world is open for you to explore and
you discover adventures and storylines in a very non-linear unguided way.
The second half of the game will likely be set a few years in the future
after the first part is defeated so that we can change the world and add new
monsters and caves and villains to fight and explore.

what do you guys think?

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