[project1dev] Re: future levels

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 14 May 2010 11:56:39 -0700

Yeah totally

On Fri, May 14, 2010 at 11:38 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> we could use that "upside down world" technique to do reflections in
> certain spots in the ice maybe.
>
>
> On Fri, May 14, 2010 at 11:35 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Here's another one too
>> Kent - a cold / ice zone. Enemies could temporarily freeze your player for
>> a second allowing the enemies extra time to cause havoc. Perhaps they could
>> freeze your people who are building your town up. First person zone could
>> have slippery surfaces to make a skill zone. Enemies could include polar
>> bears, penguins, and evil snowmen! There could be ice walls that reflect the
>> player as a nice effect. You could also have ice walls that could be
>> see-through to hint at dangers that are ahead.
>>
>> Feel free to edit these thoughts up as well!
>>
>>
>> On Fri, May 14, 2010 at 11:32 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> Neat idea Kent, that could be pwnage (:
>>>
>>>
>>> On Fri, May 14, 2010 at 11:30 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> added one
>>>>
>>>> Kent - A fire / heat / volcano zone. Enemies could be like fire dogs or
>>>> a pheonix like bird. Enemies could cause extra burn damage to buildings.
>>>> Maybe you need to put out the fires with a water spell. First person area
>>>> could take place inside a volcano or a forge deep within the earth. There
>>>> could be heated areas that you need to move through quickly like in 
>>>> metroid.
>>>>
>>>>
>>>> On Fri, May 14, 2010 at 10:33 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> i posted up some ideas i had for themes for future levels, feel free to
>>>>> add to em any ideas you guys have too!
>>>>>
>>>>> http://pyotek.com/projects/wiki/doku.php?id=ar_design_brainstorm
>>>>>
>>>>
>>>>
>>>
>>
>

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