[project1dev] Re: future levels

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 14 May 2010 11:38:44 -0700

we could use that "upside down world" technique to do reflections in certain
spots in the ice maybe.

On Fri, May 14, 2010 at 11:35 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Here's another one too
> Kent - a cold / ice zone. Enemies could temporarily freeze your player for
> a second allowing the enemies extra time to cause havoc. Perhaps they could
> freeze your people who are building your town up. First person zone could
> have slippery surfaces to make a skill zone. Enemies could include polar
> bears, penguins, and evil snowmen! There could be ice walls that reflect the
> player as a nice effect. You could also have ice walls that could be
> see-through to hint at dangers that are ahead.
>
> Feel free to edit these thoughts up as well!
>
>
> On Fri, May 14, 2010 at 11:32 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Neat idea Kent, that could be pwnage (:
>>
>>
>> On Fri, May 14, 2010 at 11:30 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> added one
>>>
>>> Kent - A fire / heat / volcano zone. Enemies could be like fire dogs or a
>>> pheonix like bird. Enemies could cause extra burn damage to buildings. Maybe
>>> you need to put out the fires with a water spell. First person area could
>>> take place inside a volcano or a forge deep within the earth. There could be
>>> heated areas that you need to move through quickly like in metroid.
>>>
>>>
>>> On Fri, May 14, 2010 at 10:33 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> i posted up some ideas i had for themes for future levels, feel free to
>>>> add to em any ideas you guys have too!
>>>>
>>>> http://pyotek.com/projects/wiki/doku.php?id=ar_design_brainstorm
>>>>
>>>
>>>
>>
>

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