we could use that "upside down world" technique to do reflections in certain spots in the ice maybe. On Fri, May 14, 2010 at 11:35 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Here's another one too > Kent - a cold / ice zone. Enemies could temporarily freeze your player for > a second allowing the enemies extra time to cause havoc. Perhaps they could > freeze your people who are building your town up. First person zone could > have slippery surfaces to make a skill zone. Enemies could include polar > bears, penguins, and evil snowmen! There could be ice walls that reflect the > player as a nice effect. You could also have ice walls that could be > see-through to hint at dangers that are ahead. > > Feel free to edit these thoughts up as well! > > > On Fri, May 14, 2010 at 11:32 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Neat idea Kent, that could be pwnage (: >> >> >> On Fri, May 14, 2010 at 11:30 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >> >>> added one >>> >>> Kent - A fire / heat / volcano zone. Enemies could be like fire dogs or a >>> pheonix like bird. Enemies could cause extra burn damage to buildings. Maybe >>> you need to put out the fires with a water spell. First person area could >>> take place inside a volcano or a forge deep within the earth. There could be >>> heated areas that you need to move through quickly like in metroid. >>> >>> >>> On Fri, May 14, 2010 at 10:33 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> i posted up some ideas i had for themes for future levels, feel free to >>>> add to em any ideas you guys have too! >>>> >>>> http://pyotek.com/projects/wiki/doku.php?id=ar_design_brainstorm >>>> >>> >>> >> >