[project1dev] Re: fireballs hurting enemies

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 16 May 2010 08:44:39 -0700

yeah this seems like the good solution, i added it to the wiki.

On Sat, May 15, 2010 at 11:42 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Thats a good point.
>
> If we have bullets that hit the first enemy they encounter then stop (which
> i think we should... and i think act raiser did), we could totally do it
> that way where when it figures out which enemy it's hitting (ie it gets real
> close disregarding height) , it literally homes in on it and hits it.
>
> that is a really cool solution and might not look un-natural (:
>
>
> On Sat, May 15, 2010 at 11:37 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> oh another thought. You could simply have them slightly homing. Where they
>> automatically curve in towards enemies but they will minimally effect the X
>> and Y axis and effect the Z as much as it needs to. If you don't want to
>> give this kind of power early on it could be an ability upgrade later.
>>
>> You could also have if the attack is withing so many units of the target
>> then it will automatically home in. So it would not curve in early but if it
>> is close to the target it would track on and hit. This way a close enough
>> attack would always hit. This could also be some kind of an attack upgrade.
>>
>>
>> On Sat, May 15, 2010 at 11:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> If you wanted to take the magical approach you could make it like the old
>>> 2d ones. Where if the flying projectile appears to hit the ground unit it
>>> collides. You would need to adjust the ground enemies hit box to line up
>>> with the projectile in the air.
>>>
>>>
>>> On Sat, May 15, 2010 at 11:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> when i was thinking about making an updated version of act raiser (3d
>>>> version) origionaly, the biggest hurdle in my head was "how could we have
>>>> you shoot an arrow (or something like that) and have it hit any enemy
>>>> whether it was on the ground or in the air?"
>>>>
>>>> my idea was that we just make it hit all enemies regardless of height
>>>> but try to hide the fact that it doesnt make sense by doing some "art 
>>>> magic"
>>>>
>>>> like make the art in such a way where it doesn't look weird.
>>>>
>>>> i know that is kinda like saying "make it magically work" but i bet
>>>> theres a way to make it seem ok.
>>>>
>>>> having to shoot a fireball down at an angle means that its a different
>>>> type of attack and that now youd have to aim it to hit the ground near the
>>>> enemy instead of just shooting that direction and hitting him.
>>>>
>>>> we might have to go that route in the end but i think it would be nice
>>>> if we could make it work where you just shoot left and anything that it 
>>>> hits
>>>> (disregarding height) gets damaged :P
>>>>
>>>>
>>>> On Sat, May 15, 2010 at 11:15 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Fireballs should be able to be able to be shot down at an angle. Maybe
>>>>> there could be 2 different shoot buttons. 1 for shooting straight and
>>>>> another for shooting forward.
>>>>>
>>>>> Another option could be holding a key like ctrl down to make shooting
>>>>> go downward and releasing ctrl would return the aim to level height.
>>>>>
>>>>
>>>>
>>>
>>
>

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