[project1dev] Re: file organization

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 25 Apr 2009 18:55:27 -0700

No problem (:

So far i dont see any features that we would need to do something like that,
but Eric does want the game to be pretty actiony (which is a good thing!) so
we maybe we will need a physics library in the end! :P

On Sat, Apr 25, 2009 at 6:31 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> Sorry, haven't had a chance to run the game yet. I've been playing with my
> daughter all wknd :p
> Sent from my BlackBerry
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Sat, 25 Apr 2009 18:27:56 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: file organization
> Well, so far i dont see a reason why we would need something like that.
> We need physics and collision deffinately.  So far we have that and it'll
> get better as we put more time into it, but i dont think we need to
> integrate havok or anything like that into our game.
> On Sat, Apr 25, 2009 at 6:22 PM, Chris Sherman 
> <cshermandesign@xxxxxxxxx>wrote:
>> How hard would it be to integrate an open source physics engine in at this
>> point? I know Ogre provides a free SDK. It might be something cool to try
>> for ragdolls and rigid body physics, collisions and stuff!
>> Sent from my BlackBerry
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Sat, 25 Apr 2009 18:09:29 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] file organization
>> Hey,
>> We are going to have SOOOOOO many files to this game before long.
>> We are going to have map scripts, combat arena scripts, enemy scritps,
>> combat enemy scripts, behavior scripts (like kent's pathing script)...
>> images, models, sound effetcs, music, etc
>> So i was thinking, before it gets bad we should figure out how we want to
>> organize files.  If you guys want to wait til it gets bad then handle it
>> then, that's cool too though since we might not yet know how files should be
>> organized :P
>> i was tryin to do this a little by having all the cavemap art be in the
>> cavemap folder, but "cavemap" isnt really a good name cause lol, we'll
>> probably have a lot of caves in the game... :P
>> any ideas? Or do you guys wanna just leave it alone for now until we have
>> a better idea of how the maps going to be laid out (which will help figure
>> out how files should be laid out / named)

Other related posts: