[project1dev] Re: file organization

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 25 Apr 2009 21:02:27 -0700

well, we are making the game overhead RPG by choice, not because we couldnt
do a diff kind of game.

it was a design decision :P

eric was thinking over the shoulder camera, and for tech reasons (the engine
is built for overhead view so it'd be some work to get it up to where it is
now for over the shoulder) i leaned against it but even then, he was still
thinking standard RPG combat.

On Sat, Apr 25, 2009 at 8:37 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I know I'm replying to this thread backwards, but...
> In regards to the filesystem, how about we start making up names for
> each area?  It would probably be easier to get that in early, so we
> can make folders of areas based on their actual name in the game.
> Other things we could organize as time goes on.  We could call the
> cave something like "Vibro Pass" as a play on the fact that minor
> tremors frequently occur inside (the shaking thingy), and then make
> the folder named that (w/o spaces)
> What do you think about the name Kent?  It feels like you should name
> it actually.
> On Sat, Apr 25, 2009 at 6:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > Hey,
> >
> > We are going to have SOOOOOO many files to this game before long.
> >
> > We are going to have map scripts, combat arena scripts, enemy scritps,
> > combat enemy scripts, behavior scripts (like kent's pathing script)...
> >
> > images, models, sound effetcs, music, etc
> >
> > So i was thinking, before it gets bad we should figure out how we want to
> > organize files.  If you guys want to wait til it gets bad then handle it
> > then, that's cool too though since we might not yet know how files should
> be
> > organized :P
> >
> > i was tryin to do this a little by having all the cavemap art be in the
> > cavemap folder, but "cavemap" isnt really a good name cause lol, we'll
> > probably have a lot of caves in the game... :P
> >
> > any ideas? Or do you guys wanna just leave it alone for now until we have
> a
> > better idea of how the maps going to be laid out (which will help figure
> out
> > how files should be laid out / named)
> >

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