[project1dev] Re: file organization

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 25 Apr 2009 20:37:05 -0700

I know I'm replying to this thread backwards, but...

In regards to the filesystem, how about we start making up names for
each area?  It would probably be easier to get that in early, so we
can make folders of areas based on their actual name in the game.
Other things we could organize as time goes on.  We could call the
cave something like "Vibro Pass" as a play on the fact that minor
tremors frequently occur inside (the shaking thingy), and then make
the folder named that (w/o spaces)

What do you think about the name Kent?  It feels like you should name
it actually.

On Sat, Apr 25, 2009 at 6:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> Hey,
> We are going to have SOOOOOO many files to this game before long.
> We are going to have map scripts, combat arena scripts, enemy scritps,
> combat enemy scripts, behavior scripts (like kent's pathing script)...
> images, models, sound effetcs, music, etc
> So i was thinking, before it gets bad we should figure out how we want to
> organize files.  If you guys want to wait til it gets bad then handle it
> then, that's cool too though since we might not yet know how files should be
> organized :P
> i was tryin to do this a little by having all the cavemap art be in the
> cavemap folder, but "cavemap" isnt really a good name cause lol, we'll
> probably have a lot of caves in the game... :P
> any ideas? Or do you guys wanna just leave it alone for now until we have a
> better idea of how the maps going to be laid out (which will help figure out
> how files should be laid out / named)

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