[project1dev] Re: enemies in the cave

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 15 Apr 2009 12:25:48 -0700

that sounds pretty good to me, we'll have the pacing guys, the mining guys,
and the boss will ambush you.

From a tech pov that should easily be within reach for this milestone (:
On Wed, Apr 15, 2009 at 11:25 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I was just about to ask you the same thing.
>
> Since, it's for the first milestone and we don't have a ton of direction I
> say we should stick with something simple. I was thinking we could have 2
> different types of enemies. Type 1 will stand there. The player will simply
> need to not step on them to avoid fighting. Type 2 could be one that paces
> back and forth. This would give the player the ability to kill the enemies
> if he likes or to use a little skill and dodge them. We could always make
> more complex scripts if the cave is boring.
>
> Are we going to have the cave in to introduce you to the boss fight? If so
> I would think the boss should cause it and while the cave in is taking place
> the boss will rush in and engage the character causing the battle to take
> place. If we are currently not including the cave in a simple boss blocking
> the way out of the large room will do.
>
> I think the set and setting that leads up to the cave should determine what
> is living in it. In the meantime, I'm cool with the enemies being simple
> miners.
>
> What do you guys think?
>
>
>
>
> On Wed, Apr 15, 2009 at 9:56 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Kent,
>>
>> Do you have ideas for enemies in the cave?
>>
>> Are we just going to have miners that if you bump into they fight you and
>> a boss that when you bump into him you fight him?
>>
>> If so the enemies don't even need any logic, they just sit there
>> motionless as their animation plays out :P
>>
>> What do you think?
>>
>
>

Other related posts: