[project1dev] Re: difficulty and tweaking

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 19 Jun 2009 12:23:46 -0400

a patch for nba 2k6 totally ruined the game w/ bugs and i had to delete all
my save games and the patches and go offline to play it w/out it auto
updating

On Fri, Jun 19, 2009 at 12:21 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> Yeah, I agree totally Kent.  I don't like when the game changes
> without having the old way available when big things are introduced
> (unless the old thing was really bad)
>
> In this case they only made it so those changes were on easy and
> normal mode - hard and very hard retained the original physics
>
> Sometimes as a player you also can't understand why a dev changed
> something for balance reasons, and you just need to give it time to
> give it a chance.  It all takes a lot of patience, on both sides.
>
> On Fri, Jun 19, 2009 at 8:19 AM, Kent Petersen<kentkmp@xxxxxxxxx> wrote:
> > I agree that games should be hard in a fun way but I usually disagree to
> > forcing a change of mechanics on a game. What if some players preferred
> it
> > the original way? I think a better option would be to have settings and
> > options that can be changed. Instead of forcing respawn where you die,
> the
> > developers could have given an option in settings that allowed respawn at
> > death or respawn at start of level. Then they could add another award for
> > completing it the harder way. Reward players for being creative and give
> > options because most people don't want the exact same thing. The more
> > options the more variety of players and replayability you can have.
> >
> > On Fri, Jun 19, 2009 at 4:03 AM, Chris Riccobono <crysalim@xxxxxxxxx>
> wrote:
> >>
> >> So I was reading my usual sites today and I saw that Bionic Commando:
> >> Rearmed got a balance patch from Capcom when they added trophies for
> >> the ps3.  They figured they might as well add some gameplay changes
> >> with the patch, and they actually made the game easier when they
> >> updated it.
> >>
> >> They changed things like bouncing off a wall when you grapple, which
> >> normally makes you just fall to your death, but now just makes you
> >> grapple back up.  And they made it so you can respawn where you died,
> >> instead of having to redo the level over.
> >>
> >> The game was pretty hard, and it's nice that they added these things
> >> to it to make it more playable.  I hope when our game gets a bit
> >> further we are open to that kind of thing, letting our players have
> >> some input on where things are too tough or annoying to be fun.
> >>
> >> I mean, a hard game can be very fun, it just needs to be hard in the
> >> right way.  Also, when there is an easy difficulty to help casual
> >> gamers, you can really start focusing on the way the game plays
> >> instead of just "how to get through it"
> >>
> >> So yeah, lets make our game hard in a fun way, but still accessible :)
> >>
> >
> >
>
>

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