a patch for nba 2k6 totally ruined the game w/ bugs and i had to delete all my save games and the patches and go offline to play it w/out it auto updating On Fri, Jun 19, 2009 at 12:21 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > Yeah, I agree totally Kent. I don't like when the game changes > without having the old way available when big things are introduced > (unless the old thing was really bad) > > In this case they only made it so those changes were on easy and > normal mode - hard and very hard retained the original physics > > Sometimes as a player you also can't understand why a dev changed > something for balance reasons, and you just need to give it time to > give it a chance. It all takes a lot of patience, on both sides. > > On Fri, Jun 19, 2009 at 8:19 AM, Kent Petersen<kentkmp@xxxxxxxxx> wrote: > > I agree that games should be hard in a fun way but I usually disagree to > > forcing a change of mechanics on a game. What if some players preferred > it > > the original way? I think a better option would be to have settings and > > options that can be changed. Instead of forcing respawn where you die, > the > > developers could have given an option in settings that allowed respawn at > > death or respawn at start of level. Then they could add another award for > > completing it the harder way. Reward players for being creative and give > > options because most people don't want the exact same thing. The more > > options the more variety of players and replayability you can have. > > > > On Fri, Jun 19, 2009 at 4:03 AM, Chris Riccobono <crysalim@xxxxxxxxx> > wrote: > >> > >> So I was reading my usual sites today and I saw that Bionic Commando: > >> Rearmed got a balance patch from Capcom when they added trophies for > >> the ps3. They figured they might as well add some gameplay changes > >> with the patch, and they actually made the game easier when they > >> updated it. > >> > >> They changed things like bouncing off a wall when you grapple, which > >> normally makes you just fall to your death, but now just makes you > >> grapple back up. And they made it so you can respawn where you died, > >> instead of having to redo the level over. > >> > >> The game was pretty hard, and it's nice that they added these things > >> to it to make it more playable. I hope when our game gets a bit > >> further we are open to that kind of thing, letting our players have > >> some input on where things are too tough or annoying to be fun. > >> > >> I mean, a hard game can be very fun, it just needs to be hard in the > >> right way. Also, when there is an easy difficulty to help casual > >> gamers, you can really start focusing on the way the game plays > >> instead of just "how to get through it" > >> > >> So yeah, lets make our game hard in a fun way, but still accessible :) > >> > > > > > >