[project1dev] Re: difficulty and tweaking

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 19 Jun 2009 08:19:32 -0700

I agree that games should be hard in a fun way but I usually disagree to
forcing a change of mechanics on a game. What if some players preferred it
the original way? I think a better option would be to have settings and
options that can be changed. Instead of forcing respawn where you die, the
developers could have given an option in settings that allowed respawn at
death or respawn at start of level. Then they could add another award for
completing it the harder way. Reward players for being creative and give
options because most people don't want the exact same thing. The more
options the more variety of players and replayability you can have.

On Fri, Jun 19, 2009 at 4:03 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> So I was reading my usual sites today and I saw that Bionic Commando:
> Rearmed got a balance patch from Capcom when they added trophies for
> the ps3.  They figured they might as well add some gameplay changes
> with the patch, and they actually made the game easier when they
> updated it.
>
> They changed things like bouncing off a wall when you grapple, which
> normally makes you just fall to your death, but now just makes you
> grapple back up.  And they made it so you can respawn where you died,
> instead of having to redo the level over.
>
> The game was pretty hard, and it's nice that they added these things
> to it to make it more playable.  I hope when our game gets a bit
> further we are open to that kind of thing, letting our players have
> some input on where things are too tough or annoying to be fun.
>
> I mean, a hard game can be very fun, it just needs to be hard in the
> right way.  Also, when there is an easy difficulty to help casual
> gamers, you can really start focusing on the way the game plays
> instead of just "how to get through it"
>
> So yeah, lets make our game hard in a fun way, but still accessible :)
>
>

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