[project1dev] Re: collision detection

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 20:58:03 -0700

ok then ill leave it and see if anyone complains :P

On Tue, May 12, 2009 at 8:55 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah, I've known for a while. I kinda like it. I was thinking about just
> making more rocks fall to prevent the player from passing
>
>
> On Tue, May 12, 2009 at 8:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> im not sure if anyone else has noticed but you can jump over the boulders
>> that fall from the sky (just hump them and jump).
>>
>> And same thing w/ erics mine cart, you can hump it and jump and get in.
>>
>> Right now all our collision detection is model based, the player is
>> actually just a single point in space, and when he moves, he collides
>> against the actual faces of the polygons that are marked as collidable.
>>
>> We'll probably have to do something like specify a collision shape
>> independant from the model, like say "yes this mine cart is collidable, but
>> just do collision against a bounding box, instead of against the geometry
>> itself".  Or for the rocks, a cylinder might make more sense.  shrug...
>>
>> anyhow, just FYI it's on the radar if anyone did notice!
>>
>
>

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