[project1dev] Re: collision detection

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 12 May 2009 20:55:00 -0700

Yeah, I've known for a while. I kinda like it. I was thinking about just
making more rocks fall to prevent the player from passing

On Tue, May 12, 2009 at 8:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> im not sure if anyone else has noticed but you can jump over the boulders
> that fall from the sky (just hump them and jump).
>
> And same thing w/ erics mine cart, you can hump it and jump and get in.
>
> Right now all our collision detection is model based, the player is
> actually just a single point in space, and when he moves, he collides
> against the actual faces of the polygons that are marked as collidable.
>
> We'll probably have to do something like specify a collision shape
> independant from the model, like say "yes this mine cart is collidable, but
> just do collision against a bounding box, instead of against the geometry
> itself".  Or for the rocks, a cylinder might make more sense.  shrug...
>
> anyhow, just FYI it's on the radar if anyone did notice!
>

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