yeah either way sounds good to me too On Tue, Jul 27, 2010 at 3:02 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I was thinking about builders myself. I agree that they should head out from > the starting spawn and return there when they are done. I will begin > implementing some form of this shortly =) > > Maybe we could have the villagers run out of their house when it blows up. > Trolls could then eat them if they are close by. Seems minor but could make > a good touch. I am perfectly fine with out that as well. > > On Tue, Jul 27, 2010 at 1:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Heya Kent (: >> >> So i know we are probably going to want builders that go from the main >> temple (tile index 0 or 1, i forget which is the first tile hehe) to >> their destination building then they build there. >> >> That seems like it ought to be pretty straightforward and that we just >> have them path from tile index 0 to the location of the house they >> want to go to. >> >> Right now they will path straight through buildings but i'm working on >> fixing that so you could ignore that problem for now (: >> >> Besides the builder, was there other population that you think we >> need? Like do you want random people walking around the town and >> stuff? What did you have in mind? >> >> On Mon, Jul 26, 2010 at 9:54 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> > I have been thinking about implementing population next. Any thoughts on >> > how >> > I should go about doing this? >> > >> > On Sun, May 23, 2010 at 11:04 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> > wrote: >> >> >> >> No not yet, i will later (i wanna get some town building stuff done >> >> first) >> >> or you can if you want to (: >> >> >> >> On Sun, May 23, 2010 at 11:02 AM, Kent Petersen <kentkmp@xxxxxxxxx> >> >> wrote: >> >>> >> >>> Excellent plan. It covers my previous concerns. >> >>> >> >>> I agree that you should not have to wait on builders if they die. The >> >>> builder should respawn immediately. >> >>> >> >>> Did you add this to the wiki? >> >>> >> >>> On Sun, May 23, 2010 at 10:51 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>> wrote: >> >>>> >> >>>> How about this for building construction, working in some stuff we >> >>>> talked about previously... >> >>>> >> >>>> Based on your population, you have so many active builders. I think >> >>>> you >> >>>> should gain builders faster at the beginning of growing your >> >>>> population and >> >>>> gain them slower towards the end. >> >>>> >> >>>> Anyhow, each builder would be perpetually working. When he was >> >>>> finished >> >>>> with one building, hed go to where ever the next building was needed >> >>>> and >> >>>> start there. I think you are right though that we are going to need >> >>>> to keep >> >>>> track of current population not just by how many houses you have, but >> >>>> also >> >>>> how many people are in those houses. I dont think we have to keep >> >>>> track for >> >>>> each house, but we can know that we have houses enough for 100 people >> >>>> and >> >>>> that we only have 90 people currently. 90 is the current real >> >>>> population. >> >>>> When someone dies, it just subtracts 1 from the 90. When bats attack >> >>>> a >> >>>> house, they pull out a person so long as population > 0 and if that >> >>>> person >> >>>> dies it subtracts 1 from the 90. That is odd because if you had 1 >> >>>> person >> >>>> left and 20 buildings, no matter which building the bat attacked it >> >>>> would >> >>>> take your 1 guy. We can chalk it up to the bat knowing that your guy >> >>>> was in >> >>>> there, otherwise he wouldnt have attacked that house hehe. >> >>>> >> >>>> Anyways back to building... Each tile supports 27 people total with >> >>>> level 1 building technology. >> >>>> >> >>>> Our current map has about 20 tiles on it and represents 1/4th of the >> >>>> map, but probably represents 1/3 of the total buildable area of the >> >>>> full >> >>>> area of level 1. >> >>>> >> >>>> So let's say we have 60 tiles with 27 people per tile, that comes to >> >>>> 1620 people in this first level. Our builder table might be >> >>>> something >> >>>> like... >> >>>> >> >>>> 0 Tiles (0 population) = 1 builder >> >>>> 2 Tiles (54 population) = 2 builders >> >>>> 6 tiles (162 population) = 3 builders >> >>>> etc >> >>>> >> >>>> we'd have to play with the numbers to make sure there wasn't time >> >>>> when >> >>>> you were waiting just way too long for the low # of builders you have >> >>>> to >> >>>> build new houses and grow population. >> >>>> >> >>>> other stuff im thinking.. >> >>>> >> >>>> #1 - if a builder dies, you lose a person from your population, but >> >>>> you >> >>>> instantly get another builder. We dont have to keep track of "oh >> >>>> they have >> >>>> the potential for 5 builders but 2 of them are dead". It may be more >> >>>> realistic to do it that way, but it complicates things and i dont >> >>>> think it >> >>>> would really add anything worth while to the game play. >> >>>> >> >>>> #2 - when a new house is built, you instantly gain the population >> >>>> that >> >>>> lives inside that house. So if you built a house that holds 12 >> >>>> people, you >> >>>> instantly get 12 to your population. >> >>>> >> >>>> But yeah, i think you are right, i think we are going to have to keep >> >>>> track of current population, not just calculate it based on how many >> >>>> houses >> >>>> you have. >> >>>> >> >>>> On Sun, May 23, 2010 at 10:06 AM, Kent Petersen <kentkmp@xxxxxxxxx> >> >>>> wrote: >> >>>>> >> >>>>> I was thinking each house could have a possible occupancy. Let's say >> >>>>> 3. >> >>>>> Then as the population goes up the house population would go 1/3, >> >>>>> then 2/3, >> >>>>> then 3/3, then new house so 1 & 1/3, 1 & 2/3, etc >> >>>>> >> >>>>> How were you thinking about having bats take people? >> >>>>> >> >>>>> We could have civilians only do stuff as a scripted event. I think >> >>>>> we >> >>>>> need to talk more about what causes building construction. How is it >> >>>>> going >> >>>>> to work from a player playing point of view? >> >>>>> >> >>>>> On Sat, May 22, 2010 at 3:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >>>>> wrote: >> >>>>>> >> >>>>>> good question. >> >>>>>> >> >>>>>> in the original game they didnt actually wander around out on the >> >>>>>> map >> >>>>>> unless it was a scripted event >> >>>>>> >> >>>>>> One thing i wonder about is if we have the # of houses be what >> >>>>>> decides >> >>>>>> what your population is, what happens when a wandering citizen gets >> >>>>>> killed? >> >>>>>> Would you not lose any population? Or would we have to keep track >> >>>>>> of >> >>>>>> population in a more complicated way? >> >>>>>> >> >>>>>> Im not real sure what we should do, what do you think? >> >>>>>> >> >>>>>> On Sat, May 22, 2010 at 3:48 PM, Kent Petersen <kentkmp@xxxxxxxxx> >> >>>>>> wrote: >> >>>>>>> >> >>>>>>> We are going to have them wander around the map right? >> >>>>>>> >> >>>>>>> What should civilians be able to do? Just wander around? How do >> >>>>>>> they >> >>>>>>> spawn? >> >>>>>>> >> >>>>>>> What would civilians do when they are not building houses. How do >> >>>>>>> you >> >>>>>>> want the civilian house interaction to work? >> >>>>>>> >> >>>>>>> I was thinking the main building could produce them. You could >> >>>>>>> have a >> >>>>>>> certain amount of civilians out depending on the amount of >> >>>>>>> buildings you >> >>>>>>> have. Civilians could automatically flock to the area being >> >>>>>>> constructed. >> >>>>>>> >> >>>>>>> What were you thinking? >> >>>>>>> >> >>>>>>> >> >>>>>> >> >>>>> >> >>>> >> >>> >> >> >> > >> > >> >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 > > =============================Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1