[project1dev] Re: character creation stuff

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 15 May 2009 03:23:35 -0700

Don't worry about it Eric!  In fact, one of the most important things
in design is being able to change your ideas for the better.  This
shows that you're able to do that so it's a big plus in my eyes :)

I have faith in what you'll come up with - just let us know whatever
you have in mind.

On Thu, May 14, 2009 at 9:34 AM,  <figarus@xxxxxxxxx> wrote:
> It'll still be very Interactive, just not as time consuming or secretive
> Sent via BlackBerry from T-Mobile
> ________________________________
> From: Kent Petersen
> Date: Thu, 14 May 2009 09:23:56 -0700
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: character creation stuff
> Although I really liked the concept we had going I am all right with
> changing it. That's what designing a game is all about. Will the character
> creation process still be interactive like the scenarios we envisioned or
> would it be more like a traditional character creation process where you
> just pick your stats n stuff?
> On Thu, May 14, 2009 at 9:10 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> i need the armored pope mobile for this maybe............
>> ok, so after long ponderings on this I think i have come to the
>> unfortunate conclusion that doing character creation through the scenarios
>> will not pan out as we envision... mostly because the experience we are
>> planning cannot be reconciled w/ the player's desire to decide what kind of
>> character they want to be in the game... also, I think in replaying the
>> game, the scenarios would grow repetitive and tedious, especially if the
>> player doesnt like the guy that comes out of the process and decides to
>> "reroll".  Basically i think players will try through the monotonous process
>> of trial and error until the find the answers and solutions to the scenarios
>> that suits them.
>> I realize this was one of the founding ideas of the game for me but
>> overall, i feel like we will have to sacrifice ideas we love occasionally
>> for the sake of making a fun game.  The other part is, sometimes games can
>> get overambitious and kill themselves with extras that don't really need to
>> be there, i think this is one of those things...
>> don't fret though, i have an awesome replacement system in mind that will
>> incorporate many of the ideas we had for the scenarios into one area, with a
>> non-direct approach to making the character while also giving the player
>> more control.  I also think having the null realm (with the old
>> man/ringleader/reaper) be the center of the character creation, we can flesh
>> this place out (i have some awesome ideas and already have concept art in
>> mind for it... i'll release this info, etc. after milestone 1 is done, i
>> want to focus on that rather than work on future stuff any further until
>> this is completed... i've been guilty of going on tangents!) and make it a
>> really awesome interesting and unique area in the game that will show off
>> more of the game's style,story, theme and flavor...
>> just wanted to give everyone a head's up... and of course, comments,
>> criticism and ideas are welcome and encouraged!

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