[project1dev] Re: character creation stuff

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 May 2009 16:34:59 +0000

It'll still be very Interactive, just not as time consuming or secretive
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-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Thu, 14 May 2009 09:23:56 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: character creation stuff


Although I really liked the concept we had going I am all right with
changing it. That's what designing a game is all about. Will the character
creation process still be interactive like the scenarios we envisioned or
would it be more like a traditional character creation process where you
just pick your stats n stuff?

On Thu, May 14, 2009 at 9:10 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> i need the armored pope mobile for this maybe............
>
> ok, so after long ponderings on this I think i have come to the unfortunate
> conclusion that doing character creation through the scenarios will not pan
> out as we envision... mostly because the experience we are planning cannot
> be reconciled w/ the player's desire to decide what kind of character they
> want to be in the game... also, I think in replaying the game, the scenarios
> would grow repetitive and tedious, especially if the player doesnt like the
> guy that comes out of the process and decides to "reroll".  Basically i
> think players will try through the monotonous process of trial and error
> until the find the answers and solutions to the scenarios that suits them.
>
> I realize this was one of the founding ideas of the game for me but
> overall, i feel like we will have to sacrifice ideas we love occasionally
> for the sake of making a fun game.  The other part is, sometimes games can
> get overambitious and kill themselves with extras that don't really need to
> be there, i think this is one of those things...
>
> don't fret though, i have an awesome replacement system in mind that will
> incorporate many of the ideas we had for the scenarios into one area, with a
> non-direct approach to making the character while also giving the player
> more control.  I also think having the null realm (with the old
> man/ringleader/reaper) be the center of the character creation, we can flesh
> this place out (i have some awesome ideas and already have concept art in
> mind for it... i'll release this info, etc. after milestone 1 is done, i
> want to focus on that rather than work on future stuff any further until
> this is completed... i've been guilty of going on tangents!) and make it a
> really awesome interesting and unique area in the game that will show off
> more of the game's style,story, theme and flavor...
>
> just wanted to give everyone a head's up... and of course, comments,
> criticism and ideas are welcome and encouraged!
>

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