Alan and I have been discussing how the fight with the boss at the end of the cave should take place. So far we have decided that there will be a cave in that causes the player to exit through an alternate route. The question is what causes this cave in. 1) The boss is sitting in the room. you approach the boss and defeat him.The boss causes the cave in after you defeat him by running through a wall and creating a new path somewhere that gets blocked in for now. Hinting at a hidden path that is available to you in the future. The player then must find an alternate route out and can not follow the boss. 2) You enter an empty the boss ambushes you through a wall. Game cuts to battle where you see the cave in in the back the background. Defeating the boss returns you to the game where the wall has already caved in blocking the previous path and revealing the above 3) Anything else you can think of We will also have the cave shake (camera rock around periodically as you approach the boss) the closer you get to the boss the more intense the camera shaking is. with the maximum amount of shaking occurring during the cave in itself. What do you guys think?