[project1dev] Re: batteries recharged

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 22 Jun 2010 13:15:56 -0700

pathing still, but otherwise i think we have all the major stuff done at
least for code.

probly some small stuff left and bug fixes that we won't find til a little
later :P

On Tue, Jun 22, 2010 at 11:11 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Cool man. Did you have more engine to build or were you going to work on
> scripting soon?
>
> Currently I have been working on trying to direct the town growth. Any
> other scripting tasks are up for grabs =)
>
>
> On Tue, Jun 22, 2010 at 9:50 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Ok well i did some stuff and it seems to have helped (wooo) and now we are
>> CPU bound.
>>
>> I'm going to do some CPU optimizations to try and get us back up to higher
>> frame rate then we should be back on track for movin forward with pathing
>> and whatever else is coming up (:
>>
>>
>> On Sun, Jun 20, 2010 at 1:20 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> it totally isn't helping unfortunately
>>>
>>> it looks though like the game just renders slowly in general and that the
>>> roads just put it over the threshold so that GPU rand slower than CPU, but
>>> that it ws taking up way too much time before too but didn't show up since
>>> it was still > 60fps.
>>>
>>> im going to try to talk to my graphics programming buddy at work tomorow
>>> and see where the problem could be :P
>>> On Sat, Jun 19, 2010 at 10:28 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> sounds good man
>>>>
>>>>
>>>> On Sat, Jun 19, 2010 at 10:25 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> this weekend im going to try and get a rendering optimization working
>>>>> so that we can have roads that run at an acceptable frame rate.
>>>>>
>>>>> after that i think up next is path finding for the AI's and then i
>>>>> *think* that's it for the tech thats needed for this first milestone and i
>>>>> can help on the scripting front.
>>>>>
>>>>> there are other coding things todo like getting shadows working or the
>>>>> water rendering nicely, but i want to distribute that polish type stuff
>>>>> across multiple milestones so we can keep making forward progress
>>>>>
>>>>
>>>>
>>>
>>
>

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