[project1dev] Re: Weekly update 7

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 5 Jan 2010 10:14:01 -0800

Nice dude, way to keep everything organized. I think Wurmz was supposed to
do the hacking puzzle ui buttons as well.

On Tue, Jan 5, 2010 at 9:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i think wurmz has the help and exit button for the puzzle too
>
> On Tue, Jan 5, 2010 at 12:53 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Lots of stuff to go over this week, so make sure you guys pay
>> attention to the detail :)
>>
>> First lets go over what was done.
>>
>> - Alan has put in bump mapping, which looks pretty damn awesome in the
>> example he put on his shader test map!  For now, adding bump mapping
>> to models has to be done manually, so just let him know when you want
>> support for your model.
>>
>> - Alan also added tab name completion in the console, which will
>> especially help in the editor.  To use: open the console in the game
>> with the ` key, put in any command (load, clone, place, etc) and start
>> typing a filename or letter.  If you type a filename or directory
>> (such as The_void), you can autocomplete it by typing th and hitting
>> tab, unless there's more than one thing in that directory that starts
>> with "th".  Then it'll show you a list of that stuff.  Thanks for
>> adding this Alan, it will make using the editor much faster!
>>
>> - Ken added a song for the puzzle among other drafts.  It sounds
>> great, and it loops really well.  You guys should listen to it if you
>> haven't already!
>>
>> - Kent (with an additional t) has started working on Pirate Dice, a new
>> minigame
>>
>> These are the new and updated tasks this week, based on person.
>>
>> Kent:  here's your list of tasks you wrote for yourself, I will update
>> them as you go.
>> - Create a full screen 2d UI such as a table
>> - Create multiple player support for up to 8 players
>> - Create dice rolling main game
>> - Create win objectives
>> - Create AI support
>> - Create what can be done in a players turn, bluffing, saying what you
>> have in your hand
>> - Create turns and turn rotation, small blind and big blind
>>
>> Alan:  these are the tasks you created for yourself this week, let me
>> know as you progress
>> - be able to specify a background song for a map from the editor
>> - be able to place sound objects in the editor
>> - bump map interface in editor and math upgrade
>> - investigate using WxWidgets for the editor, to hopefully make it a
>> lot easier to add things to the editor user interface (this is
>> Priority 2, so check on it fairly soon)
>>
>> Chris Sherman:  just keep me updated as you progress on the circus cage
>>
>> Katie:  likewise, keep me updated on the biobeast, here's a couple
>> tasks based on things you've voiced:
>> - possibly add bump maps to the tubes and pipes
>> - for the tanks, you can fill them completely and have animated
>> bubbles, or use transparent green polygons, or another method
>> - basically use your own preferences with everything else!
>>
>> Eric:  here's your list of tasks - if you want to set priorities for
>> these let me know!
>> - write up initial dialogue for the Old Man in the void map
>> - write up a description for the beast chamber for Elizabeth to do a
>> concept sketch on
>> - complete art for the temple entrance
>>
>> Matt F:  you might end up doing some UI buttons soon, but here's what
>> I have for you so far.
>> - a golden border for the puzzle
>>
>> Elizabeth:  this will change over the course of the week based on
>> Eric's tasks but for now this is what you have.
>> - draw concept art for the beast chamber
>>
>> If you've got any questions about tasks just reply to this mail or
>> send me one personally.  I might have to do another mini update in the
>> middle of the week to keep track because there's a lot of new stuff
>> going on, and if you have anything to add please let me know!
>>
>>
>

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