Nice dude, way to keep everything organized. I think Wurmz was supposed to do the hacking puzzle ui buttons as well. On Tue, Jan 5, 2010 at 9:34 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > i think wurmz has the help and exit button for the puzzle too > > On Tue, Jan 5, 2010 at 12:53 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > >> Lots of stuff to go over this week, so make sure you guys pay >> attention to the detail :) >> >> First lets go over what was done. >> >> - Alan has put in bump mapping, which looks pretty damn awesome in the >> example he put on his shader test map! For now, adding bump mapping >> to models has to be done manually, so just let him know when you want >> support for your model. >> >> - Alan also added tab name completion in the console, which will >> especially help in the editor. To use: open the console in the game >> with the ` key, put in any command (load, clone, place, etc) and start >> typing a filename or letter. If you type a filename or directory >> (such as The_void), you can autocomplete it by typing th and hitting >> tab, unless there's more than one thing in that directory that starts >> with "th". Then it'll show you a list of that stuff. Thanks for >> adding this Alan, it will make using the editor much faster! >> >> - Ken added a song for the puzzle among other drafts. It sounds >> great, and it loops really well. You guys should listen to it if you >> haven't already! >> >> - Kent (with an additional t) has started working on Pirate Dice, a new >> minigame >> >> These are the new and updated tasks this week, based on person. >> >> Kent: here's your list of tasks you wrote for yourself, I will update >> them as you go. >> - Create a full screen 2d UI such as a table >> - Create multiple player support for up to 8 players >> - Create dice rolling main game >> - Create win objectives >> - Create AI support >> - Create what can be done in a players turn, bluffing, saying what you >> have in your hand >> - Create turns and turn rotation, small blind and big blind >> >> Alan: these are the tasks you created for yourself this week, let me >> know as you progress >> - be able to specify a background song for a map from the editor >> - be able to place sound objects in the editor >> - bump map interface in editor and math upgrade >> - investigate using WxWidgets for the editor, to hopefully make it a >> lot easier to add things to the editor user interface (this is >> Priority 2, so check on it fairly soon) >> >> Chris Sherman: just keep me updated as you progress on the circus cage >> >> Katie: likewise, keep me updated on the biobeast, here's a couple >> tasks based on things you've voiced: >> - possibly add bump maps to the tubes and pipes >> - for the tanks, you can fill them completely and have animated >> bubbles, or use transparent green polygons, or another method >> - basically use your own preferences with everything else! >> >> Eric: here's your list of tasks - if you want to set priorities for >> these let me know! >> - write up initial dialogue for the Old Man in the void map >> - write up a description for the beast chamber for Elizabeth to do a >> concept sketch on >> - complete art for the temple entrance >> >> Matt F: you might end up doing some UI buttons soon, but here's what >> I have for you so far. >> - a golden border for the puzzle >> >> Elizabeth: this will change over the course of the week based on >> Eric's tasks but for now this is what you have. >> - draw concept art for the beast chamber >> >> If you've got any questions about tasks just reply to this mail or >> send me one personally. I might have to do another mini update in the >> middle of the week to keep track because there's a lot of new stuff >> going on, and if you have anything to add please let me know! >> >> >